Update to Zig 0.14.0 and raylib 5.6-dev
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15 changed files with 586 additions and 321 deletions
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@ -1843,6 +1843,7 @@ pub const ShaderLocationIndex = enum(c_int) {
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vertex_boneids = 26,
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vertex_boneweights = 27,
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bone_matrices = 28,
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shader_loc_vertex_instance_tx
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};
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pub const ShaderUniformDataType = enum(c_int) {
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@ -1975,7 +1976,7 @@ pub const AudioCallback = ?*const fn (?*anyopaque, c_uint) callconv(.C) void;
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pub const RAYLIB_VERSION_MAJOR = @as(i32, 5);
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pub const RAYLIB_VERSION_MINOR = @as(i32, 5);
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pub const RAYLIB_VERSION_PATCH = @as(i32, 0);
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pub const RAYLIB_VERSION = "5.5";
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pub const RAYLIB_VERSION = "5.6-devfn alloc(_: *anyopaque, len: usize, _: std.mem.Alignment, _: usize) ?[*]u8 {";
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pub const MAX_TOUCH_POINTS = 10;
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pub const MAX_MATERIAL_MAPS = 12;
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@ -2518,8 +2519,8 @@ pub fn loadUTF8(codepoints: []const c_int) [*:0]u8 {
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}
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/// Join text strings with delimiter
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pub fn textJoin(textList: [][*:0]const u8, delimiter: [*:0]const u8) [*:0]const u8 {
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return std.mem.span(cdef.TextJoin(@as([*c][*c]const u8, @ptrCast(textList)), @as(c_int, @intCast(textList.len)), @as([*c]const u8, @ptrCast(delimiter))));
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pub fn textJoin(textList: [][*:0]u8, delimiter: [*:0]const u8) [*:0]const u8 {
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return std.mem.span(cdef.TextJoin(@as([*c][*c]u8, @ptrCast(textList)), @as(c_int, @intCast(textList.len)), @as([*c]const u8, @ptrCast(delimiter))));
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}
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/// Draw a triangle strip defined by points
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@ -2528,24 +2529,34 @@ pub fn drawTriangleStrip3D(points: []const Vector3, color: Color) void {
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}
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/// Internal memory allocator
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fn alloc(_: *anyopaque, len: usize, _: u8, _: usize) ?[*]u8 {
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fn alloc(_: *anyopaque, len: usize, _: std.mem.Alignment, _: usize) ?[*]u8 {
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std.debug.assert(len > 0);
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return @ptrCast(cdef.MemAlloc(@intCast(len)));
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}
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fn resize(_: *anyopaque, buf: []u8, _: u8, new_len: usize, _: usize) bool {
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fn resize(_: *anyopaque, buf: []u8, _: std.mem.Alignment, new_len: usize, _: usize) bool {
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return (new_len <= buf.len);
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}
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/// Internal memory free
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fn free(_: *anyopaque, buf: []u8, _: u8, _: usize) void {
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fn free(_: *anyopaque, buf: []u8, _: std.mem.Alignment, _: usize) void {
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cdef.MemFree(buf.ptr);
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}
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fn remap(_: *anyopaque, buf: []u8, _: std.mem.Alignment, new_len: usize, _: usize) ?[*]u8 {
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if (new_len <= buf.len) {
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return buf.ptr;
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} else {
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return null;
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}
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}
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const mem_vtable = std.mem.Allocator.VTable{
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.alloc = alloc,
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.resize = resize,
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.free = free,
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.remap = remap,
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};
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pub const mem = std.mem.Allocator{
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@ -2948,7 +2959,7 @@ pub fn setShaderValueMatrix(shader: Shader, locIndex: i32, mat: Matrix) void {
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cdef.SetShaderValueMatrix(shader, @as(c_int, locIndex), mat);
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}
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/// Set shader uniform value for texture (sampler2d)
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/// Set shader uniform value and bind the texture (sampler2d)
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pub fn setShaderValueTexture(shader: Shader, locIndex: i32, texture: Texture2D) void {
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cdef.SetShaderValueTexture(shader, @as(c_int, locIndex), texture);
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}
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@ -3308,6 +3319,11 @@ pub fn getCharPressed() i32 {
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return @as(i32, cdef.GetCharPressed());
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}
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/// Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
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pub fn getKeyName(key: KeyboardKey) [*:0]const u8 {
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return std.mem.span(cdef.GetKeyName(key));
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}
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/// Set a custom key to exit program (default is ESC)
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pub fn setExitKey(key: KeyboardKey) void {
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cdef.SetExitKey(key);
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@ -4439,36 +4455,36 @@ pub fn textFindIndex(text: [*:0]const u8, find: [*:0]const u8) i32 {
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}
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/// Get upper case version of provided string
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pub fn textToUpper(text: [*:0]const u8) [*:0]const u8 {
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pub fn textToUpper(text: [*:0]const u8) [*:0]u8 {
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return std.mem.span(cdef.TextToUpper(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get lower case version of provided string
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pub fn textToLower(text: [*:0]const u8) [*:0]const u8 {
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pub fn textToLower(text: [*:0]const u8) [*:0]u8 {
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return std.mem.span(cdef.TextToLower(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get Pascal case notation version of provided string
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pub fn textToPascal(text: [*:0]const u8) [*:0]const u8 {
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pub fn textToPascal(text: [*:0]const u8) [*:0]u8 {
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return std.mem.span(cdef.TextToPascal(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get Snake case notation version of provided string
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pub fn textToSnake(text: [*:0]const u8) [*:0]const u8 {
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pub fn textToSnake(text: [*:0]const u8) [*:0]u8 {
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return std.mem.span(cdef.TextToSnake(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get Camel case notation version of provided string
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pub fn textToCamel(text: [*:0]const u8) [*:0]const u8 {
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pub fn textToCamel(text: [*:0]const u8) [*:0]u8 {
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return std.mem.span(cdef.TextToCamel(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get integer value from text (negative values not supported)
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/// Get integer value from text
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pub fn textToInteger(text: [*:0]const u8) i32 {
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return @as(i32, cdef.TextToInteger(@as([*c]const u8, @ptrCast(text))));
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}
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/// Get float value from text (negative values not supported)
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/// Get float value from text
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pub fn textToFloat(text: [*:0]const u8) f32 {
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return cdef.TextToFloat(@as([*c]const u8, @ptrCast(text)));
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}
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@ -5088,7 +5104,7 @@ pub fn setAudioStreamCallback(stream: AudioStream, callback: AudioCallback) void
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cdef.SetAudioStreamCallback(stream, callback);
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}
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/// Attach audio stream processor to stream, receives the samples as 'float'
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/// Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
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pub fn attachAudioStreamProcessor(stream: AudioStream, processor: AudioCallback) void {
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cdef.AttachAudioStreamProcessor(stream, processor);
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}
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@ -5098,7 +5114,7 @@ pub fn detachAudioStreamProcessor(stream: AudioStream, processor: AudioCallback)
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cdef.DetachAudioStreamProcessor(stream, processor);
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}
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/// Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
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/// Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
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pub fn attachAudioMixedProcessor(processor: AudioCallback) void {
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cdef.AttachAudioMixedProcessor(processor);
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}
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