Update to Zig 0.14.0 and raylib 5.6-dev
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15 changed files with 586 additions and 321 deletions
21
lib/rlgl.zig
21
lib/rlgl.zig
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@ -266,6 +266,10 @@ pub const rl_default_shader_attrib_location_normal = @as(i32, 2);
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pub const rl_default_shader_attrib_location_color = @as(i32, 3);
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pub const rl_default_shader_attrib_location_tangent = @as(i32, 4);
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pub const rl_default_shader_attrib_location_texcoord2 = @as(i32, 5);
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pub const rl_default_shader_attrib_location_indices = @as(i32, 6);
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pub const rl_default_shader_attrib_location_boneids = @as(i32, 7);
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pub const rl_default_shader_attrib_location_boneweights = @as(i32, 5);
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pub const rl_default_shader_attrib_location_instance_tx = @as(i32, 9);
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/// Choose the current matrix to be transformed
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pub fn rlMatrixMode(mode: i32) void {
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@ -575,17 +579,22 @@ pub fn rlScissor(x: i32, y: i32, width: i32, height: i32) void {
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cdef.rlScissor(@as(c_int, x), @as(c_int, y), @as(c_int, width), @as(c_int, height));
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}
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/// Enable wire mode
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pub fn rlEnableWireMode() void {
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cdef.rlEnableWireMode();
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}
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/// Enable point mode
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pub fn rlEnablePointMode() void {
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cdef.rlEnablePointMode();
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}
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/// Disable wire (and point) mode
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/// Disable point mode
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pub fn rlDisablePointMode() void {
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cdef.rlDisablePointMode();
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}
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/// Enable wire mode
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pub fn rlEnableWireMode() void {
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cdef.rlEnableWireMode();
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}
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/// Disable wire mode
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pub fn rlDisableWireMode() void {
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cdef.rlDisableWireMode();
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}
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