Update to 4.5-dev

This commit is contained in:
Not-Nik 2023-01-23 22:07:43 +01:00
parent 63ea851d66
commit 1e06706bff
Failed to generate hash of commit
9 changed files with 50 additions and 47 deletions

View file

@ -144,5 +144,5 @@ def parse_header(header_name: str, output_file: str, prefix: str):
if __name__ == "__main__":
parse_header("raylib.h", "raylib-wa.zig", "RLAPI ")
parse_header("raymath.h", "raylib-zig-math.zig", "RMAPI ")
parse_header("../raylib/src/raylib.h", "raylib-wa.zig", "RLAPI ")
parse_header("../raylib/src/raymath.h", "raylib-zig-math.zig", "RMAPI ")

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@ -151,8 +151,8 @@ pub extern fn TakeScreenshot(fileName: [*c]const u8) void;
pub extern fn SetConfigFlags(flags: ConfigFlags) void;
pub extern fn TraceLog(logLevel: c_int, text: [*c]const u8, ...) void;
pub extern fn SetTraceLogLevel(logLevel: c_int) void;
pub extern fn MemAlloc(size: c_int) *anyopaque;
pub extern fn MemRealloc(ptr: *anyopaque, size: c_int) *anyopaque;
pub extern fn MemAlloc(size: c_uint) *anyopaque;
pub extern fn MemRealloc(ptr: *anyopaque, size: c_uint) *anyopaque;
pub extern fn MemFree(ptr: *anyopaque) void;
pub extern fn OpenURL(url: [*c]const u8) void;
pub extern fn SetTraceLogCallback(callback: TraceLogCallback) void;
@ -285,6 +285,7 @@ pub extern fn CheckCollisionCircleRec(center: Vector2, radius: f32, rec: Rectang
pub extern fn CheckCollisionPointRec(point: Vector2, rec: Rectangle) bool;
pub extern fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) bool;
pub extern fn CheckCollisionPointTriangle(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) bool;
pub extern fn CheckCollisionPointPoly(point: Vector2, points: [*c]Vector2, pointCount: c_int) bool;
pub extern fn CheckCollisionLines(startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: [*c]Vector2) bool;
pub extern fn CheckCollisionPointLine(point: Vector2, p1: Vector2, p2: Vector2, threshold: c_int) bool;
pub extern fn GetCollisionRec(rec1: Rectangle, rec2: Rectangle) Rectangle;
@ -303,7 +304,9 @@ pub extern fn GenImageGradientH(width: c_int, height: c_int, left: Color, right:
pub extern fn GenImageGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image;
pub extern fn GenImageChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image;
pub extern fn GenImageWhiteNoise(width: c_int, height: c_int, factor: f32) Image;
pub extern fn GenImagePerlinNoise(width: c_int, height: c_int, offsetX: c_int, offsetY: c_int, scale: f32) Image;
pub extern fn GenImageCellular(width: c_int, height: c_int, tileSize: c_int) Image;
pub extern fn GenImageText(width: c_int, height: c_int, text: [*c]const u8) Image;
pub extern fn ImageCopy(image: Image) Image;
pub extern fn ImageFromImage(image: Image, rec: Rectangle) Image;
pub extern fn ImageText(text: [*c]const u8, fontSize: c_int, color: Color) Image;
@ -315,6 +318,7 @@ pub extern fn ImageAlphaCrop(image: [*c]Image, threshold: f32) void;
pub extern fn ImageAlphaClear(image: [*c]Image, color: Color, threshold: f32) void;
pub extern fn ImageAlphaMask(image: [*c]Image, alphaMask: Image) void;
pub extern fn ImageAlphaPremultiply(image: [*c]Image) void;
pub extern fn ImageBlurGaussian(image: [*c]Image, blurSize: c_int) void;
pub extern fn ImageResize(image: [*c]Image, newWidth: c_int, newHeight: c_int) void;
pub extern fn ImageResizeNN(image: [*c]Image, newWidth: c_int, newHeight: c_int) void;
pub extern fn ImageResizeCanvas(image: [*c]Image, newWidth: c_int, newHeight: c_int, offsetX: c_int, offsetY: c_int, fill: Color) void;
@ -343,6 +347,8 @@ pub extern fn ImageDrawLine(dst: [*c]Image, startPosX: c_int, startPosY: c_int,
pub extern fn ImageDrawLineV(dst: [*c]Image, start: Vector2, end: Vector2, color: Color) void;
pub extern fn ImageDrawCircle(dst: [*c]Image, centerX: c_int, centerY: c_int, radius: c_int, color: Color) void;
pub extern fn ImageDrawCircleV(dst: [*c]Image, center: Vector2, radius: c_int, color: Color) void;
pub extern fn ImageDrawCircleLines(dst: [*c]Image, centerX: c_int, centerY: c_int, radius: c_int, color: Color) void;
pub extern fn ImageDrawCircleLinesV(dst: [*c]Image, center: Vector2, radius: c_int, color: Color) void;
pub extern fn ImageDrawRectangle(dst: [*c]Image, posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void;
pub extern fn ImageDrawRectangleV(dst: [*c]Image, position: Vector2, size: Vector2, color: Color) void;
pub extern fn ImageDrawRectangleRec(dst: [*c]Image, rec: Rectangle, color: Color) void;
@ -365,17 +371,17 @@ pub extern fn DrawTexture(texture: Texture2D, posX: c_int, posY: c_int, tint: Co
pub extern fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color) void;
pub extern fn DrawTextureEx(texture: Texture2D, position: Vector2, rotation: f32, scale: f32, tint: Color) void;
pub extern fn DrawTextureRec(texture: Texture2D, source: Rectangle, position: Vector2, tint: Color) void;
pub extern fn DrawTextureQuad(texture: Texture2D, tiling: Vector2, offset: Vector2, quad: Rectangle, tint: Color) void;
pub extern fn DrawTextureTiled(texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: f32, scale: f32, tint: Color) void;
pub extern fn DrawTexturePro(texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
pub extern fn DrawTextureNPatch(texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
pub extern fn DrawTexturePoly(texture: Texture2D, center: Vector2, points: [*c]Vector2, texcoords: [*c]Vector2, pointCount: c_int, tint: Color) void;
pub extern fn Fade(color: Color, alpha: f32) Color;
pub extern fn ColorToInt(color: Color) c_int;
pub extern fn ColorNormalize(color: Color) Vector4;
pub extern fn ColorFromNormalized(normalized: Vector4) Color;
pub extern fn ColorToHSV(color: Color) Vector3;
pub extern fn ColorFromHSV(hue: f32, saturation: f32, value: f32) Color;
pub extern fn ColorTint(color: Color, tint: Color) Color;
pub extern fn ColorBrightness(color: Color, factor: f32) Color;
pub extern fn ColorContrast(color: Color, contrast: f32) Color;
pub extern fn ColorAlpha(color: Color, alpha: f32) Color;
pub extern fn ColorAlphaBlend(dst: Color, src: Color, tint: Color) Color;
pub extern fn GetColor(hexValue: c_uint) Color;
@ -403,12 +409,15 @@ pub extern fn MeasureTextEx(font: Font, text: [*c]const u8, fontSize: f32, spaci
pub extern fn GetGlyphIndex(font: Font, codepoint: c_int) c_int;
pub extern fn GetGlyphInfo(font: Font, codepoint: c_int) GlyphInfo;
pub extern fn GetGlyphAtlasRec(font: Font, codepoint: c_int) Rectangle;
pub extern fn LoadUTF8(codepoints: [*c]const c_int, length: c_int) [*c]u8;
pub extern fn UnloadUTF8(text: [*c]u8) void;
pub extern fn LoadCodepoints(text: [*c]const u8, count: [*c]c_int) [*c]c_int;
pub extern fn UnloadCodepoints(codepoints: [*c]c_int) void;
pub extern fn GetCodepointCount(text: [*c]const u8) c_int;
pub extern fn GetCodepoint(text: [*c]const u8, bytesProcessed: [*c]c_int) c_int;
pub extern fn CodepointToUTF8(codepoint: c_int, byteSize: [*c]c_int) [*c]const u8;
pub extern fn TextCodepointsToUTF8(codepoints: [*c]const c_int, length: c_int) [*c]u8;
pub extern fn GetCodepoint(text: [*c]const u8, codepointSize: [*c]c_int) c_int;
pub extern fn GetCodepointNext(text: [*c]const u8, codepointSize: [*c]c_int) c_int;
pub extern fn GetCodepointPrevious(text: [*c]const u8, codepointSize: [*c]c_int) c_int;
pub extern fn CodepointToUTF8(codepoint: c_int, utf8Size: [*c]c_int) [*c]const u8;
pub extern fn TextCopy(dst: [*c]u8, src: [*c]const u8) c_int;
pub extern fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool;
pub extern fn TextLength(text: [*c]const u8) c_uint;
@ -433,8 +442,6 @@ pub extern fn DrawCube(position: Vector3, width: f32, height: f32, length: f32,
pub extern fn DrawCubeV(position: Vector3, size: Vector3, color: Color) void;
pub extern fn DrawCubeWires(position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawCubeWiresV(position: Vector3, size: Vector3, color: Color) void;
pub extern fn DrawCubeTexture(texture: Texture2D, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawCubeTextureRec(texture: Texture2D, source: Rectangle, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawSphere(centerPos: Vector3, radius: f32, color: Color) void;
pub extern fn DrawSphereEx(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
pub extern fn DrawSphereWires(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
@ -442,6 +449,8 @@ pub extern fn DrawCylinder(position: Vector3, radiusTop: f32, radiusBottom: f32,
pub extern fn DrawCylinderEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void;
pub extern fn DrawCylinderWires(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void;
pub extern fn DrawCylinderWiresEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void;
pub extern fn DrawCapsule(startPos: Vector3, endPos: Vector3, radius: f32, slices: c_int, rings: c_int, color: Color) void;
pub extern fn DrawCapsuleWires(startPos: Vector3, endPos: Vector3, radius: f32, slices: c_int, rings: c_int, color: Color) void;
pub extern fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color) void;
pub extern fn DrawRay(ray: Ray, color: Color) void;
pub extern fn DrawGrid(slices: c_int, spacing: f32) void;

View file

@ -167,7 +167,6 @@ pub const RenderTexture = extern struct {
id: c_uint,
texture: Texture,
depth: Texture,
depthTexture: bool,
pub fn Begin(self: RenderTexture2D) void {
rl.BeginTextureMode(self);
@ -188,7 +187,7 @@ pub const NPatchInfo = extern struct {
layout: c_int,
};
pub const CharInfo = extern struct {
pub const GlyphInfo = extern struct {
value: c_int,
offsetX: c_int,
offsetY: c_int,
@ -198,11 +197,11 @@ pub const CharInfo = extern struct {
pub const Font = extern struct {
baseSize: c_int,
charsCount: c_int,
charsPadding: c_int,
glyphCount: c_int,
glyphPadding: c_int,
texture: Texture2D,
recs: [*c]Rectangle,
chars: [*c]CharInfo,
glyphs: [*c]GlyphInfo,
};
pub const Camera3D = extern struct {
@ -356,12 +355,12 @@ pub const AudioStream = extern struct {
pub const Sound = extern struct {
stream: AudioStream,
sampleCount: c_uint,
frameCount: c_uint,
};
pub const Music = extern struct {
stream: AudioStream,
sampleCount: c_uint,
frameCount: c_uint,
looping: bool,
ctxType: c_int,
ctxData: ?*anyopaque,
@ -648,6 +647,13 @@ pub const ShaderUniformDataType = enum(c_int) {
SHADER_UNIFORM_SAMPLER2D = 8,
};
pub const ShaderAttribute = enum(c_int) {
SHADER_ATTRIB_FLOAT = 0,
SHADER_ATTRIB_VEC2 = 1,
SHADER_ATTRIB_VEC3 = 2,
SHADER_ATTRIB_VEC4 = 3,
};
pub const PixelFormat = enum(c_int) {
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
@ -710,7 +716,8 @@ pub const BlendMode = enum(c_int) {
BLEND_ADD_COLORS = 3,
BLEND_SUBTRACT_COLORS = 4,
BLEND_ALPHA_PREMULTIPLY = 5,
BLEND_CUSTOM = 5,
BLEND_CUSTOM = 6,
BLEND_CUSTOM_SEPARATE = 7,
};
pub const Gestures = enum(c_int) {
@ -752,23 +759,15 @@ pub const SaveFileDataCallback = ?fn ([*c]const u8, ?*anyopaque, c_uint) callcon
pub const LoadFileTextCallback = ?fn ([*c]const u8) callconv(.C) [*c]u8;
pub const SaveFileTextCallback = ?fn ([*c]const u8, [*c]u8) callconv(.C) bool;
pub const RAYLIB_VERSION_MAJOR = @as(c_int, 4);
pub const RAYLIB_VERSION_MINOR = @as(c_int, 5);
pub const RAYLIB_VERSION_PATCH = @as(c_int, 0);
pub const RAYLIB_VERSION = "4.5-dev";
pub const MAX_TOUCH_POINTS = 10;
pub const MAX_MATERIAL_MAPS = 12;
pub const MAX_SHADER_LOCATIONS = 32;
pub const PI = 3.141593;
pub const SpriteFont = rl.Font;
pub const SubText = rl.TextSubtext;
pub const FormatText = rl.TextFormat;
pub const LoadText = rl.LoadFileText;
pub const GetExtension = rl.GetFileExtension;
pub const GetImageData = rl.LoadImageColors;
pub const FILTER_POINT = TextureFilter.TEXTURE_FILTER_POINT;
pub const FILTER_BILINEAR = TextureFilter.TEXTURE_FILTER_BILINEAR;
pub const MAP_DIFFUSE = MATERIAL_MAP_DIFFUSE;
pub const PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO;
pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS;
pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO;