Fix mouse input example
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@ -28,6 +28,8 @@ pub fn main() anyerror!void
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// Update
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//----------------------------------------------------------------------------------
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ballPosition = GetMousePosition();
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ballPosition.x = @intToFloat(f32, GetMouseX());
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ballPosition.y = @intToFloat(f32, GetMouseY());
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) { ballColor = MAROON; }
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else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON)) { ballColor = LIME; }
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