Use GamepadAxis enum for getGamepadAxisMovement instead of c_int (#187)
* Updated getGamepadAxisMovement to take enum and cast return to f32 * Updated raylib-ext.zig GetGamepadAxisMovement to take enum * modified generate_functions.py to make changes instead
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3 changed files with 4 additions and 3 deletions
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@ -177,7 +177,7 @@ pub extern "c" fn IsGamepadButtonReleased(gamepad: c_int, button: rl.GamepadButt
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pub extern "c" fn IsGamepadButtonUp(gamepad: c_int, button: rl.GamepadButton) bool;
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pub extern "c" fn GetGamepadButtonPressed() rl.GamepadButton;
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pub extern "c" fn GetGamepadAxisCount(gamepad: c_int) c_int;
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pub extern "c" fn GetGamepadAxisMovement(gamepad: c_int, axis: c_int) f32;
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pub extern "c" fn GetGamepadAxisMovement(gamepad: c_int, axis: rl.GamepadAxis) f32;
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pub extern "c" fn SetGamepadMappings(mappings: [*c]const u8) c_int;
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pub extern "c" fn SetGamepadVibration(gamepad: c_int, leftMotor: f32, rightMotor: f32, duration: f32) void;
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pub extern "c" fn IsMouseButtonPressed(button: rl.MouseButton) bool;
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