Make codepoints in loadFontData optional (#263)
This commit is contained in:
parent
22bb251252
commit
3eee232f10
3 changed files with 26 additions and 8 deletions
|
|
@ -192,8 +192,8 @@ pub const rl_default_batch_drawcalls = @as(i32, 256);
|
|||
pub const rl_default_batch_max_texture_units = @as(i32, 4);
|
||||
pub const rl_max_matrix_stack_size = @as(i32, 32);
|
||||
pub const rl_max_shader_locations = @as(i32, 32);
|
||||
pub const rl_cull_distance_near = @as(f64, 0.01);
|
||||
pub const rl_cull_distance_far = @as(f64, 1000.0);
|
||||
pub const rl_cull_distance_near = @as(f64, 0.05);
|
||||
pub const rl_cull_distance_far = @as(f64, 4000.0);
|
||||
pub const rl_texture_wrap_s = @as(i32, 0x2802);
|
||||
pub const rl_texture_wrap_t = @as(i32, 0x2803);
|
||||
pub const rl_texture_mag_filter = @as(i32, 0x2800);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue