Convert return values
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d07552a064
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3f046d9db7
10 changed files with 316 additions and 190 deletions
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@ -2,6 +2,7 @@
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const rl = @import("raylib-zig.zig");
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const cdef = @import("raylib-zig-math-ext.zig");
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const std = @import("std");
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const Matrix = rl.Matrix;
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const Quaternion = rl.Quaternion;
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@ -37,8 +38,8 @@ pub fn wrap(value: f32, min: f32, max: f32) f32 {
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return cdef.Wrap(value, min, max);
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}
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pub fn floatEquals(x: f32, y: f32) c_int {
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return cdef.FloatEquals(x, y);
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pub fn floatEquals(x: f32, y: f32) i32 {
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return @as(i32, cdef.FloatEquals(x, y));
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}
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pub fn vector2Zero() Vector2 {
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@ -141,8 +142,8 @@ pub fn vector2ClampValue(v: Vector2, min: f32, max: f32) Vector2 {
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return cdef.Vector2ClampValue(v, min, max);
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}
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pub fn vector2Equals(p: Vector2, q: Vector2) c_int {
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return cdef.Vector2Equals(p, q);
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pub fn vector2Equals(p: Vector2, q: Vector2) i32 {
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return @as(i32, cdef.Vector2Equals(p, q));
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}
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pub fn vector3Zero() Vector3 {
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@ -277,8 +278,8 @@ pub fn vector3ClampValue(v: Vector3, min: f32, max: f32) Vector3 {
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return cdef.Vector3ClampValue(v, min, max);
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}
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pub fn vector3Equals(p: Vector3, q: Vector3) c_int {
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return cdef.Vector3Equals(p, q);
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pub fn vector3Equals(p: Vector3, q: Vector3) i32 {
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return @as(i32, cdef.Vector3Equals(p, q));
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}
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pub fn vector3Refract(v: Vector3, n: Vector3, r: f32) Vector3 {
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@ -457,6 +458,6 @@ pub fn quaternionTransform(q: Quaternion, mat: Matrix) Quaternion {
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return cdef.QuaternionTransform(q, mat);
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}
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pub fn quaternionEquals(p: Quaternion, q: Quaternion) c_int {
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return cdef.QuaternionEquals(p, q);
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pub fn quaternionEquals(p: Quaternion, q: Quaternion) i32 {
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return @as(i32, cdef.QuaternionEquals(p, q));
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}
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