Convert return values

This commit is contained in:
Not-Nik 2023-07-11 18:58:07 +02:00
parent d07552a064
commit 3f046d9db7
Failed to generate hash of commit
10 changed files with 316 additions and 190 deletions

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@ -1,6 +1,7 @@
// raylib-zig (c) Nikolas Wipper 2023
const rl = @This();
const std = @import("std");
pub const Vector2 = extern struct {
x: f32,
@ -153,7 +154,7 @@ pub const Image = extern struct {
mipmaps: c_int,
format: PixelFormat,
pub fn init(fileName: [*c]const u8) Image {
pub fn init(fileName: []const u8) Image {
return rl.loadImage(fileName);
}
@ -217,7 +218,7 @@ pub const Texture = extern struct {
mipmaps: c_int,
format: c_int,
pub fn init(fileName: [*c]const u8) Texture {
pub fn init(fileName: []const u8) Texture {
return rl.loadTexture(fileName);
}
@ -914,8 +915,8 @@ pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS
const cdef = @import("raylib-zig-ext.zig");
pub fn textFormat(text: []const u8, args: anytype) [*c]const u8 {
return @call(.{}, cdef.TextFormat, .{@ptrCast([*c]const u8, text)} ++ args);
pub fn textFormat(text: []const u8, args: anytype) []const u8 {
return std.mem.span(@call(.{}, cdef.TextFormat, .{@ptrCast([*c]const u8, text)} ++ args));
}
pub fn loadShader(vsFileName: ?[]const u8, fsFileName: ?[]const u8) Shader {
@ -942,6 +943,70 @@ pub fn loadShaderFromMemory(vsCode: ?[]const u8, fsCode: ?[]const u8) Shader {
return cdef.LoadShaderFromMemory(vsCodeFinal, fsCodeFinal);
}
pub fn loadImageColors(image: Image) []Color {
var res: []Color = undefined;
res.ptr = @ptrCast([*]Color, cdef.LoadImageColors(image));
res.len = @intCast(usize, image.width * image.height);
return res;
}
pub fn loadImagePalette(image: Image, maxPaletteSize: i32) []Color {
var colorCount = 0;
var res: []Color = undefined;
res.ptr = @ptrCast([*]Color, cdef.LoadImagePalette(image, @as(c_int, maxPaletteSize), @ptrCast([*c]c_int, &colorCount)));
res.len = @intCast(usize, colorCount);
return res;
}
pub fn loadFontData(fileData: []const u8, dataSize: i32, fontSize: i32, fontChars: []i32, glyphCount: i32, ty: i32) []GlyphInfo {
var res: []GlyphInfo = undefined;
res.ptr = @ptrCast([*]GlyphInfo, cdef.LoadFontData(@ptrCast([*c]const u8, fileData), @as(c_int, dataSize), @as(c_int, fontSize), @ptrCast([*c]c_int, fontChars), @as(c_int, glyphCount), @as(c_int, ty)));
res.len = @intCast(usize, glyphCount);
return res;
}
pub fn loadCodepoints(text: []const u8) []i32 {
if (@sizeOf(c_int) != @sizeOf(i32)) {
@compileError("Can't cast pointer to c_int array to i32 because they don't have the same size");
}
var count = 0;
var res: []i32 = undefined;
res.ptr = @ptrCast([*]i32, cdef.LoadCodepoints(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, &count)));
res.len = @intCast(usize, count);
return res;
}
pub fn textSplit(text: []const u8, delimiter: u8) [][*]const u8 {
var count = 0;
var res: [][*]const u8 = undefined;
res.ptr = @ptrCast([*][*]const u8, cdef.TextSplit(@ptrCast([*c]const u8, text), delimiter, @ptrCast([*c]c_int, &count)));
res.len = @intCast(usize, count);
return res;
}
pub fn loadMaterials(fileName: []const u8) []Material {
var materialCount = 0;
var res: []Material = undefined;
res.ptr = @ptrCast([*]Material, cdef.LoadMaterials(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_int, &materialCount)));
res.len = @intCast(usize, materialCount);
return res;
}
pub fn loadModelAnimations(fileName: []const u8) []ModelAnimation {
var animCount = 0;
var res: []ModelAnimation = undefined;
res.ptr = @ptrCast([*]ModelAnimation, cdef.LoadModelAnimations(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, &animCount)));
res.len = @intCast(usize, animCount);
return res;
}
pub fn loadWaveSamples(wave: Wave) []f32 {
var res: []f32 = undefined;
res.ptr = @ptrCast([*]f32, cdef.LoadWaveSamples(wave));
res.len = @intCast(usize, wave.frameCount * wave.channels);
return res;
}
pub fn initWindow(width: i32, height: i32, title: []const u8) void {
cdef.InitWindow(@as(c_int, width), @as(c_int, height), @ptrCast([*c]const u8, title));
}
@ -1042,52 +1107,52 @@ pub fn getWindowHandle() *anyopaque {
return cdef.GetWindowHandle();
}
pub fn getScreenWidth() c_int {
return cdef.GetScreenWidth();
pub fn getScreenWidth() i32 {
return @as(i32, cdef.GetScreenWidth());
}
pub fn getScreenHeight() c_int {
return cdef.GetScreenHeight();
pub fn getScreenHeight() i32 {
return @as(i32, cdef.GetScreenHeight());
}
pub fn getRenderWidth() c_int {
return cdef.GetRenderWidth();
pub fn getRenderWidth() i32 {
return @as(i32, cdef.GetRenderWidth());
}
pub fn getRenderHeight() c_int {
return cdef.GetRenderHeight();
pub fn getRenderHeight() i32 {
return @as(i32, cdef.GetRenderHeight());
}
pub fn getMonitorCount() c_int {
return cdef.GetMonitorCount();
pub fn getMonitorCount() i32 {
return @as(i32, cdef.GetMonitorCount());
}
pub fn getCurrentMonitor() c_int {
return cdef.GetCurrentMonitor();
pub fn getCurrentMonitor() i32 {
return @as(i32, cdef.GetCurrentMonitor());
}
pub fn getMonitorPosition(monitor: i32) Vector2 {
return cdef.GetMonitorPosition(@as(c_int, monitor));
}
pub fn getMonitorWidth(monitor: i32) c_int {
return cdef.GetMonitorWidth(@as(c_int, monitor));
pub fn getMonitorWidth(monitor: i32) i32 {
return @as(i32, cdef.GetMonitorWidth(@as(c_int, monitor)));
}
pub fn getMonitorHeight(monitor: i32) c_int {
return cdef.GetMonitorHeight(@as(c_int, monitor));
pub fn getMonitorHeight(monitor: i32) i32 {
return @as(i32, cdef.GetMonitorHeight(@as(c_int, monitor)));
}
pub fn getMonitorPhysicalWidth(monitor: i32) c_int {
return cdef.GetMonitorPhysicalWidth(@as(c_int, monitor));
pub fn getMonitorPhysicalWidth(monitor: i32) i32 {
return @as(i32, cdef.GetMonitorPhysicalWidth(@as(c_int, monitor)));
}
pub fn getMonitorPhysicalHeight(monitor: i32) c_int {
return cdef.GetMonitorPhysicalHeight(@as(c_int, monitor));
pub fn getMonitorPhysicalHeight(monitor: i32) i32 {
return @as(i32, cdef.GetMonitorPhysicalHeight(@as(c_int, monitor)));
}
pub fn getMonitorRefreshRate(monitor: i32) c_int {
return cdef.GetMonitorRefreshRate(@as(c_int, monitor));
pub fn getMonitorRefreshRate(monitor: i32) i32 {
return @as(i32, cdef.GetMonitorRefreshRate(@as(c_int, monitor)));
}
pub fn getWindowPosition() Vector2 {
@ -1098,16 +1163,16 @@ pub fn getWindowScaleDPI() Vector2 {
return cdef.GetWindowScaleDPI();
}
pub fn getMonitorName(monitor: i32) [*c]const u8 {
return cdef.GetMonitorName(@as(c_int, monitor));
pub fn getMonitorName(monitor: i32) []const u8 {
return std.mem.span(cdef.GetMonitorName(@as(c_int, monitor)));
}
pub fn setClipboardText(text: []const u8) void {
cdef.SetClipboardText(@ptrCast([*c]const u8, text));
}
pub fn getClipboardText() [*c]const u8 {
return cdef.GetClipboardText();
pub fn getClipboardText() []const u8 {
return std.mem.span(cdef.GetClipboardText());
}
pub fn enableEventWaiting() void {
@ -1230,12 +1295,12 @@ pub fn unloadVrStereoConfig(config: VrStereoConfig) void {
cdef.UnloadVrStereoConfig(config);
}
pub fn getShaderLocation(shader: Shader, uniformName: []const u8) c_int {
return cdef.GetShaderLocation(shader, @ptrCast([*c]const u8, uniformName));
pub fn getShaderLocation(shader: Shader, uniformName: []const u8) i32 {
return @as(i32, cdef.GetShaderLocation(shader, @ptrCast([*c]const u8, uniformName)));
}
pub fn getShaderLocationAttrib(shader: Shader, attribName: []const u8) c_int {
return cdef.GetShaderLocationAttrib(shader, @ptrCast([*c]const u8, attribName));
pub fn getShaderLocationAttrib(shader: Shader, attribName: []const u8) i32 {
return @as(i32, cdef.GetShaderLocationAttrib(shader, @ptrCast([*c]const u8, attribName)));
}
pub fn setShaderValue(shader: Shader, locIndex: i32, value: *const anyopaque, uniformType: i32) void {
@ -1290,8 +1355,8 @@ pub fn setTargetFPS(fps: i32) void {
cdef.SetTargetFPS(@as(c_int, fps));
}
pub fn getFPS() c_int {
return cdef.GetFPS();
pub fn getFPS() i32 {
return @as(i32, cdef.GetFPS());
}
pub fn getFrameTime() f32 {
@ -1302,8 +1367,8 @@ pub fn getTime() f64 {
return cdef.GetTime();
}
pub fn getRandomValue(min: i32, max: i32) c_int {
return cdef.GetRandomValue(@as(c_int, min), @as(c_int, max));
pub fn getRandomValue(min: i32, max: i32) i32 {
return @as(i32, cdef.GetRandomValue(@as(c_int, min), @as(c_int, max)));
}
pub fn setRandomSeed(seed: u32) void {
@ -1358,8 +1423,8 @@ pub fn setSaveFileTextCallback(callback: SaveFileTextCallback) void {
cdef.SetSaveFileTextCallback(callback);
}
pub fn loadFileData(fileName: []const u8, bytesRead: *u32) [*c]u8 {
return cdef.LoadFileData(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, bytesRead));
pub fn loadFileData(fileName: []const u8, bytesRead: *u32) []u8 {
return std.mem.span(cdef.LoadFileData(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, bytesRead)));
}
pub fn unloadFileData(data: []u8) void {
@ -1374,8 +1439,8 @@ pub fn exportDataAsCode(data: []const u8, size: u32, fileName: []const u8) bool
return cdef.ExportDataAsCode(@ptrCast([*c]const u8, data), @as(c_uint, size), @ptrCast([*c]const u8, fileName));
}
pub fn loadFileText(fileName: []const u8) [*c]u8 {
return cdef.LoadFileText(@ptrCast([*c]const u8, fileName));
pub fn loadFileText(fileName: []const u8) []u8 {
return std.mem.span(cdef.LoadFileText(@ptrCast([*c]const u8, fileName)));
}
pub fn unloadFileText(text: []u8) void {
@ -1398,36 +1463,36 @@ pub fn isFileExtension(fileName: []const u8, ext: []const u8) bool {
return cdef.IsFileExtension(@ptrCast([*c]const u8, fileName), @ptrCast([*c]const u8, ext));
}
pub fn getFileLength(fileName: []const u8) c_int {
return cdef.GetFileLength(@ptrCast([*c]const u8, fileName));
pub fn getFileLength(fileName: []const u8) i32 {
return @as(i32, cdef.GetFileLength(@ptrCast([*c]const u8, fileName)));
}
pub fn getFileExtension(fileName: []const u8) [*c]const u8 {
return cdef.GetFileExtension(@ptrCast([*c]const u8, fileName));
pub fn getFileExtension(fileName: []const u8) []const u8 {
return std.mem.span(cdef.GetFileExtension(@ptrCast([*c]const u8, fileName)));
}
pub fn getFileName(filePath: []const u8) [*c]const u8 {
return cdef.GetFileName(@ptrCast([*c]const u8, filePath));
pub fn getFileName(filePath: []const u8) []const u8 {
return std.mem.span(cdef.GetFileName(@ptrCast([*c]const u8, filePath)));
}
pub fn getFileNameWithoutExt(filePath: []const u8) [*c]const u8 {
return cdef.GetFileNameWithoutExt(@ptrCast([*c]const u8, filePath));
pub fn getFileNameWithoutExt(filePath: []const u8) []const u8 {
return std.mem.span(cdef.GetFileNameWithoutExt(@ptrCast([*c]const u8, filePath)));
}
pub fn getDirectoryPath(filePath: []const u8) [*c]const u8 {
return cdef.GetDirectoryPath(@ptrCast([*c]const u8, filePath));
pub fn getDirectoryPath(filePath: []const u8) []const u8 {
return std.mem.span(cdef.GetDirectoryPath(@ptrCast([*c]const u8, filePath)));
}
pub fn getPrevDirectoryPath(dirPath: []const u8) [*c]const u8 {
return cdef.GetPrevDirectoryPath(@ptrCast([*c]const u8, dirPath));
pub fn getPrevDirectoryPath(dirPath: []const u8) []const u8 {
return std.mem.span(cdef.GetPrevDirectoryPath(@ptrCast([*c]const u8, dirPath)));
}
pub fn getWorkingDirectory() [*c]const u8 {
return cdef.GetWorkingDirectory();
pub fn getWorkingDirectory() []const u8 {
return std.mem.span(cdef.GetWorkingDirectory());
}
pub fn getApplicationDirectory() [*c]const u8 {
return cdef.GetApplicationDirectory();
pub fn getApplicationDirectory() []const u8 {
return std.mem.span(cdef.GetApplicationDirectory());
}
pub fn changeDirectory(dir: []const u8) bool {
@ -1462,24 +1527,24 @@ pub fn unloadDroppedFiles(files: FilePathList) void {
cdef.UnloadDroppedFiles(files);
}
pub fn getFileModTime(fileName: []const u8) c_long {
return cdef.GetFileModTime(@ptrCast([*c]const u8, fileName));
pub fn getFileModTime(fileName: []const u8) i64 {
return @as(i64, cdef.GetFileModTime(@ptrCast([*c]const u8, fileName)));
}
pub fn compressData(data: []const u8, dataSize: i32, compDataSize: *i32) [*c]u8 {
return cdef.CompressData(@ptrCast([*c]const u8, data), @as(c_int, dataSize), @ptrCast([*c]c_int, compDataSize));
pub fn compressData(data: []const u8, dataSize: i32, compDataSize: *i32) []u8 {
return std.mem.span(cdef.CompressData(@ptrCast([*c]const u8, data), @as(c_int, dataSize), @ptrCast([*c]c_int, compDataSize)));
}
pub fn decompressData(compData: []const u8, compDataSize: i32, dataSize: *i32) [*c]u8 {
return cdef.DecompressData(@ptrCast([*c]const u8, compData), @as(c_int, compDataSize), @ptrCast([*c]c_int, dataSize));
pub fn decompressData(compData: []const u8, compDataSize: i32, dataSize: *i32) []u8 {
return std.mem.span(cdef.DecompressData(@ptrCast([*c]const u8, compData), @as(c_int, compDataSize), @ptrCast([*c]c_int, dataSize)));
}
pub fn encodeDataBase64(data: []const u8, dataSize: i32, outputSize: *i32) [*c]u8 {
return cdef.EncodeDataBase64(@ptrCast([*c]const u8, data), @as(c_int, dataSize), @ptrCast([*c]c_int, outputSize));
pub fn encodeDataBase64(data: []const u8, dataSize: i32, outputSize: *i32) []u8 {
return std.mem.span(cdef.EncodeDataBase64(@ptrCast([*c]const u8, data), @as(c_int, dataSize), @ptrCast([*c]c_int, outputSize)));
}
pub fn decodeDataBase64(data: []const u8, outputSize: *i32) [*c]u8 {
return cdef.DecodeDataBase64(@ptrCast([*c]const u8, data), @ptrCast([*c]c_int, outputSize));
pub fn decodeDataBase64(data: []const u8, outputSize: *i32) []u8 {
return std.mem.span(cdef.DecodeDataBase64(@ptrCast([*c]const u8, data), @ptrCast([*c]c_int, outputSize)));
}
pub fn isKeyPressed(key: KeyboardKey) bool {
@ -1502,20 +1567,20 @@ pub fn setExitKey(key: KeyboardKey) void {
cdef.SetExitKey(key);
}
pub fn getKeyPressed() c_int {
return cdef.GetKeyPressed();
pub fn getKeyPressed() i32 {
return @as(i32, cdef.GetKeyPressed());
}
pub fn getCharPressed() c_int {
return cdef.GetCharPressed();
pub fn getCharPressed() i32 {
return @as(i32, cdef.GetCharPressed());
}
pub fn isGamepadAvailable(gamepad: i32) bool {
return cdef.IsGamepadAvailable(@as(c_int, gamepad));
}
pub fn getGamepadName(gamepad: i32) [*c]const u8 {
return cdef.GetGamepadName(@as(c_int, gamepad));
pub fn getGamepadName(gamepad: i32) []const u8 {
return std.mem.span(cdef.GetGamepadName(@as(c_int, gamepad)));
}
pub fn isGamepadButtonPressed(gamepad: i32, button: GamepadButton) bool {
@ -1534,20 +1599,20 @@ pub fn isGamepadButtonUp(gamepad: i32, button: GamepadButton) bool {
return cdef.IsGamepadButtonUp(@as(c_int, gamepad), button);
}
pub fn getGamepadButtonPressed() c_int {
return cdef.GetGamepadButtonPressed();
pub fn getGamepadButtonPressed() i32 {
return @as(i32, cdef.GetGamepadButtonPressed());
}
pub fn getGamepadAxisCount(gamepad: i32) c_int {
return cdef.GetGamepadAxisCount(@as(c_int, gamepad));
pub fn getGamepadAxisCount(gamepad: i32) i32 {
return @as(i32, cdef.GetGamepadAxisCount(@as(c_int, gamepad)));
}
pub fn getGamepadAxisMovement(gamepad: i32, axis: i32) f32 {
return cdef.GetGamepadAxisMovement(@as(c_int, gamepad), @as(c_int, axis));
}
pub fn setGamepadMappings(mappings: []const u8) c_int {
return cdef.SetGamepadMappings(@ptrCast([*c]const u8, mappings));
pub fn setGamepadMappings(mappings: []const u8) i32 {
return @as(i32, cdef.SetGamepadMappings(@ptrCast([*c]const u8, mappings)));
}
pub fn isMouseButtonPressed(button: MouseButton) bool {
@ -1566,12 +1631,12 @@ pub fn isMouseButtonUp(button: MouseButton) bool {
return cdef.IsMouseButtonUp(button);
}
pub fn getMouseX() c_int {
return cdef.GetMouseX();
pub fn getMouseX() i32 {
return @as(i32, cdef.GetMouseX());
}
pub fn getMouseY() c_int {
return cdef.GetMouseY();
pub fn getMouseY() i32 {
return @as(i32, cdef.GetMouseY());
}
pub fn getMousePosition() Vector2 {
@ -1606,24 +1671,24 @@ pub fn setMouseCursor(cursor: i32) void {
cdef.SetMouseCursor(@as(c_int, cursor));
}
pub fn getTouchX() c_int {
return cdef.GetTouchX();
pub fn getTouchX() i32 {
return @as(i32, cdef.GetTouchX());
}
pub fn getTouchY() c_int {
return cdef.GetTouchY();
pub fn getTouchY() i32 {
return @as(i32, cdef.GetTouchY());
}
pub fn getTouchPosition(index: i32) Vector2 {
return cdef.GetTouchPosition(@as(c_int, index));
}
pub fn getTouchPointId(index: i32) c_int {
return cdef.GetTouchPointId(@as(c_int, index));
pub fn getTouchPointId(index: i32) i32 {
return @as(i32, cdef.GetTouchPointId(@as(c_int, index)));
}
pub fn getTouchPointCount() c_int {
return cdef.GetTouchPointCount();
pub fn getTouchPointCount() i32 {
return @as(i32, cdef.GetTouchPointCount());
}
pub fn setGesturesEnabled(flags: u32) void {
@ -1634,8 +1699,8 @@ pub fn isGestureDetected(gesture: Gestures) bool {
return cdef.IsGestureDetected(gesture);
}
pub fn getGestureDetected() c_int {
return cdef.GetGestureDetected();
pub fn getGestureDetected() i32 {
return @as(i32, cdef.GetGestureDetected());
}
pub fn getGestureHoldDuration() f32 {
@ -2054,14 +2119,6 @@ pub fn imageColorReplace(image: *Image, color: Color, replace: Color) void {
cdef.ImageColorReplace(@ptrCast([*c]Image, image), color, replace);
}
pub fn loadImageColors(image: Image) [*c]Color {
return cdef.LoadImageColors(image);
}
pub fn loadImagePalette(image: Image, maxPaletteSize: i32, colorCount: *i32) [*c]Color {
return cdef.LoadImagePalette(image, @as(c_int, maxPaletteSize), @ptrCast([*c]c_int, colorCount));
}
pub fn unloadImageColors(colors: []Color) void {
cdef.UnloadImageColors(@ptrCast([*c]Color, colors));
}
@ -2214,8 +2271,8 @@ pub fn fade(color: Color, alpha: f32) Color {
return cdef.Fade(color, alpha);
}
pub fn colorToInt(color: Color) c_int {
return cdef.ColorToInt(color);
pub fn colorToInt(color: Color) i32 {
return @as(i32, cdef.ColorToInt(color));
}
pub fn colorNormalize(color: Color) Vector4 {
@ -2266,8 +2323,8 @@ pub fn setPixelColor(dstPtr: *anyopaque, color: Color, format: i32) void {
cdef.SetPixelColor(dstPtr, color, @as(c_int, format));
}
pub fn getPixelDataSize(width: i32, height: i32, format: i32) c_int {
return cdef.GetPixelDataSize(@as(c_int, width), @as(c_int, height), @as(c_int, format));
pub fn getPixelDataSize(width: i32, height: i32, format: i32) i32 {
return @as(i32, cdef.GetPixelDataSize(@as(c_int, width), @as(c_int, height), @as(c_int, format)));
}
pub fn getFontDefault() Font {
@ -2290,10 +2347,6 @@ pub fn loadFontFromMemory(fileType: []const u8, fileData: []const u8, dataSize:
return cdef.LoadFontFromMemory(@ptrCast([*c]const u8, fileType), @ptrCast([*c]const u8, fileData), @as(c_int, dataSize), @as(c_int, fontSize), @ptrCast([*c]c_int, fontChars), @as(c_int, glyphCount));
}
pub fn loadFontData(fileData: []const u8, dataSize: i32, fontSize: i32, fontChars: []i32, glyphCount: i32, ty: i32) [*c]GlyphInfo {
return cdef.LoadFontData(@ptrCast([*c]const u8, fileData), @as(c_int, dataSize), @as(c_int, fontSize), @ptrCast([*c]c_int, fontChars), @as(c_int, glyphCount), @as(c_int, ty));
}
pub fn genImageFontAtlas(chars: []const GlyphInfo, recs: [][]Rectangle, glyphCount: i32, fontSize: i32, padding: i32, packMethod: i32) Image {
return cdef.GenImageFontAtlas(@ptrCast([*c]const GlyphInfo, chars), @ptrCast([*c][*c]Rectangle, recs), @as(c_int, glyphCount), @as(c_int, fontSize), @as(c_int, padding), @as(c_int, packMethod));
}
@ -2334,16 +2387,16 @@ pub fn drawTextCodepoints(font: Font, codepoints: []const c_int, count: i32, pos
cdef.DrawTextCodepoints(font, @ptrCast([*c]const c_int, codepoints), @as(c_int, count), position, fontSize, spacing, tint);
}
pub fn measureText(text: []const u8, fontSize: i32) c_int {
return cdef.MeasureText(@ptrCast([*c]const u8, text), @as(c_int, fontSize));
pub fn measureText(text: []const u8, fontSize: i32) i32 {
return @as(i32, cdef.MeasureText(@ptrCast([*c]const u8, text), @as(c_int, fontSize)));
}
pub fn measureTextEx(font: Font, text: []const u8, fontSize: f32, spacing: f32) Vector2 {
return cdef.MeasureTextEx(font, @ptrCast([*c]const u8, text), fontSize, spacing);
}
pub fn getGlyphIndex(font: Font, codepoint: i32) c_int {
return cdef.GetGlyphIndex(font, @as(c_int, codepoint));
pub fn getGlyphIndex(font: Font, codepoint: i32) i32 {
return @as(i32, cdef.GetGlyphIndex(font, @as(c_int, codepoint)));
}
pub fn getGlyphInfo(font: Font, codepoint: i32) GlyphInfo {
@ -2354,96 +2407,88 @@ pub fn getGlyphAtlasRec(font: Font, codepoint: i32) Rectangle {
return cdef.GetGlyphAtlasRec(font, @as(c_int, codepoint));
}
pub fn loadUTF8(codepoints: []const c_int, length: i32) [*c]u8 {
return cdef.LoadUTF8(@ptrCast([*c]const c_int, codepoints), @as(c_int, length));
pub fn loadUTF8(codepoints: []const c_int, length: i32) []u8 {
return std.mem.span(cdef.LoadUTF8(@ptrCast([*c]const c_int, codepoints), @as(c_int, length)));
}
pub fn unloadUTF8(text: []u8) void {
cdef.UnloadUTF8(@ptrCast([*c]u8, text));
}
pub fn loadCodepoints(text: []const u8, count: *i32) [*c]c_int {
return cdef.LoadCodepoints(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, count));
}
pub fn unloadCodepoints(codepoints: []i32) void {
cdef.UnloadCodepoints(@ptrCast([*c]c_int, codepoints));
}
pub fn getCodepointCount(text: []const u8) c_int {
return cdef.GetCodepointCount(@ptrCast([*c]const u8, text));
pub fn getCodepointCount(text: []const u8) i32 {
return @as(i32, cdef.GetCodepointCount(@ptrCast([*c]const u8, text)));
}
pub fn getCodepoint(text: []const u8, codepointSize: *i32) c_int {
return cdef.GetCodepoint(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize));
pub fn getCodepoint(text: []const u8, codepointSize: *i32) i32 {
return @as(i32, cdef.GetCodepoint(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize)));
}
pub fn getCodepointNext(text: []const u8, codepointSize: *i32) c_int {
return cdef.GetCodepointNext(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize));
pub fn getCodepointNext(text: []const u8, codepointSize: *i32) i32 {
return @as(i32, cdef.GetCodepointNext(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize)));
}
pub fn getCodepointPrevious(text: []const u8, codepointSize: *i32) c_int {
return cdef.GetCodepointPrevious(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize));
pub fn getCodepointPrevious(text: []const u8, codepointSize: *i32) i32 {
return @as(i32, cdef.GetCodepointPrevious(@ptrCast([*c]const u8, text), @ptrCast([*c]c_int, codepointSize)));
}
pub fn codepointToUTF8(codepoint: i32, utf8Size: *i32) [*c]const u8 {
return cdef.CodepointToUTF8(@as(c_int, codepoint), @ptrCast([*c]c_int, utf8Size));
pub fn codepointToUTF8(codepoint: i32, utf8Size: *i32) []const u8 {
return std.mem.span(cdef.CodepointToUTF8(@as(c_int, codepoint), @ptrCast([*c]c_int, utf8Size)));
}
pub fn textCopy(dst: *u8, src: []const u8) c_int {
return cdef.TextCopy(@ptrCast([*c]u8, dst), @ptrCast([*c]const u8, src));
pub fn textCopy(dst: *u8, src: []const u8) i32 {
return @as(i32, cdef.TextCopy(@ptrCast([*c]u8, dst), @ptrCast([*c]const u8, src)));
}
pub fn textIsEqual(text1: []const u8, text2: []const u8) bool {
return cdef.TextIsEqual(@ptrCast([*c]const u8, text1), @ptrCast([*c]const u8, text2));
}
pub fn textLength(text: []const u8) c_uint {
return cdef.TextLength(@ptrCast([*c]const u8, text));
pub fn textLength(text: []const u8) u32 {
return @as(u32, cdef.TextLength(@ptrCast([*c]const u8, text)));
}
pub fn textSubtext(text: []const u8, position: i32, length: i32) [*c]const u8 {
return cdef.TextSubtext(@ptrCast([*c]const u8, text), @as(c_int, position), @as(c_int, length));
pub fn textSubtext(text: []const u8, position: i32, length: i32) []const u8 {
return std.mem.span(cdef.TextSubtext(@ptrCast([*c]const u8, text), @as(c_int, position), @as(c_int, length)));
}
pub fn textReplace(text: []u8, replace: []const u8, by: []const u8) [*c]u8 {
return cdef.TextReplace(@ptrCast([*c]u8, text), @ptrCast([*c]const u8, replace), @ptrCast([*c]const u8, by));
pub fn textReplace(text: []u8, replace: []const u8, by: []const u8) []u8 {
return std.mem.span(cdef.TextReplace(@ptrCast([*c]u8, text), @ptrCast([*c]const u8, replace), @ptrCast([*c]const u8, by)));
}
pub fn textInsert(text: []const u8, insert: []const u8, position: i32) [*c]u8 {
return cdef.TextInsert(@ptrCast([*c]const u8, text), @ptrCast([*c]const u8, insert), @as(c_int, position));
pub fn textInsert(text: []const u8, insert: []const u8, position: i32) []u8 {
return std.mem.span(cdef.TextInsert(@ptrCast([*c]const u8, text), @ptrCast([*c]const u8, insert), @as(c_int, position)));
}
pub fn textJoin(textList: [][]const u8, count: i32, delimiter: []const u8) [*c]const u8 {
return cdef.TextJoin(@ptrCast([*c][*c]const u8, textList), @as(c_int, count), @ptrCast([*c]const u8, delimiter));
}
pub fn textSplit(text: []const u8, delimiter: u8, count: *i32) [*c][*c]const u8 {
return cdef.TextSplit(@ptrCast([*c]const u8, text), delimiter, @ptrCast([*c]c_int, count));
pub fn textJoin(textList: [][]const u8, count: i32, delimiter: []const u8) []const u8 {
return std.mem.span(cdef.TextJoin(@ptrCast([*c][*c]const u8, textList), @as(c_int, count), @ptrCast([*c]const u8, delimiter)));
}
pub fn textAppend(text: []u8, append: []const u8, position: *i32) void {
cdef.TextAppend(@ptrCast([*c]u8, text), @ptrCast([*c]const u8, append), @ptrCast([*c]c_int, position));
}
pub fn textFindIndex(text: []const u8, find: []const u8) c_int {
return cdef.TextFindIndex(@ptrCast([*c]const u8, text), @ptrCast([*c]const u8, find));
pub fn textFindIndex(text: []const u8, find: []const u8) i32 {
return @as(i32, cdef.TextFindIndex(@ptrCast([*c]const u8, text), @ptrCast([*c]const u8, find)));
}
pub fn textToUpper(text: []const u8) [*c]const u8 {
return cdef.TextToUpper(@ptrCast([*c]const u8, text));
pub fn textToUpper(text: []const u8) []const u8 {
return std.mem.span(cdef.TextToUpper(@ptrCast([*c]const u8, text)));
}
pub fn textToLower(text: []const u8) [*c]const u8 {
return cdef.TextToLower(@ptrCast([*c]const u8, text));
pub fn textToLower(text: []const u8) []const u8 {
return std.mem.span(cdef.TextToLower(@ptrCast([*c]const u8, text)));
}
pub fn textToPascal(text: []const u8) [*c]const u8 {
return cdef.TextToPascal(@ptrCast([*c]const u8, text));
pub fn textToPascal(text: []const u8) []const u8 {
return std.mem.span(cdef.TextToPascal(@ptrCast([*c]const u8, text)));
}
pub fn textToInteger(text: []const u8) c_int {
return cdef.TextToInteger(@ptrCast([*c]const u8, text));
pub fn textToInteger(text: []const u8) i32 {
return @as(i32, cdef.TextToInteger(@ptrCast([*c]const u8, text)));
}
pub fn drawLine3D(startPos: Vector3, endPos: Vector3, color: Color) void {
@ -2658,10 +2703,6 @@ pub fn genMeshCubicmap(cubicmap: Image, cubeSize: Vector3) Mesh {
return cdef.GenMeshCubicmap(cubicmap, cubeSize);
}
pub fn loadMaterials(fileName: []const u8, materialCount: *i32) [*c]Material {
return cdef.LoadMaterials(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_int, materialCount));
}
pub fn loadMaterialDefault() Material {
return cdef.LoadMaterialDefault();
}
@ -2678,10 +2719,6 @@ pub fn setModelMeshMaterial(model: *Model, meshId: i32, materialId: i32) void {
cdef.SetModelMeshMaterial(@ptrCast([*c]Model, model), @as(c_int, meshId), @as(c_int, materialId));
}
pub fn loadModelAnimations(fileName: []const u8, animCount: *u32) [*c]ModelAnimation {
return cdef.LoadModelAnimations(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, animCount));
}
pub fn updateModelAnimation(model: Model, anim: ModelAnimation, frame: i32) void {
cdef.UpdateModelAnimation(model, anim, @as(c_int, frame));
}
@ -2806,8 +2843,8 @@ pub fn stopSoundMulti() void {
cdef.StopSoundMulti();
}
pub fn getSoundsPlaying() c_int {
return cdef.GetSoundsPlaying();
pub fn getSoundsPlaying() i32 {
return @as(i32, cdef.GetSoundsPlaying());
}
pub fn isSoundPlaying(sound: Sound) bool {
@ -2838,10 +2875,6 @@ pub fn waveFormat(wave: *Wave, sampleRate: i32, sampleSize: i32, channels: i32)
cdef.WaveFormat(@ptrCast([*c]Wave, wave), @as(c_int, sampleRate), @as(c_int, sampleSize), @as(c_int, channels));
}
pub fn loadWaveSamples(wave: Wave) [*c]f32 {
return cdef.LoadWaveSamples(wave);
}
pub fn unloadWaveSamples(samples: []f32) void {
cdef.UnloadWaveSamples(@ptrCast([*c]f32, samples));
}