Error check using IsValid functions and return error unions (#191)

* Verify shaders are valid

* Verify images are valid

* Verify models are valid

* Verify materials are valid

* Verify textures are valid

* Verify render textures are valid

* Verify waves are valid

* Verify sounds are valid

* Verify music is valid

* Verify audio streams are valid

* Verify fonts are valid

* Update examples to handle error unions
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vent 2025-01-11 17:07:33 +00:00 committed by GitHub
parent 30ce68004f
commit 41022159ad
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8 changed files with 475 additions and 188 deletions

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@ -25,8 +25,8 @@ pub fn main() anyerror!void {
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
const image = rl.loadImage("logo/logo.png"); // Loaded in CPU memory (RAM)
const texture = rl.loadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
const image = try rl.loadImage("logo/logo.png"); // Loaded in CPU memory (RAM)
const texture = try rl.loadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
// Once image has been converted to texture and uploaded to VRAM,
// it can be unloaded from RAM
rl.unloadImage(image);