Some work on the examples
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ffe8091bc4
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14 changed files with 349 additions and 287 deletions
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@ -1,17 +1,11 @@
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//
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// 2d_camera
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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const rlm = @import("raylib-math");
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const MAX_BUILDINGS = 100;
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pub fn main() anyerror!void
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{
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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@ -19,14 +13,13 @@ pub fn main() anyerror!void
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - 2d camera");
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var player = rl.Rectangle { .x = 400, .y = 280, .width = 40, .height = 40 };
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var player = rl.Rectangle{ .x = 400, .y = 280, .width = 40, .height = 40 };
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var buildings: [MAX_BUILDINGS]rl.Rectangle = undefined;
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var buildColors: [MAX_BUILDINGS]rl.Color = undefined;
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var spacing: i32 = 0;
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for (buildings) |_, i|
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{
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for (buildings) |_, i| {
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buildings[i].width = @intToFloat(f32, rl.GetRandomValue(50, 200));
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buildings[i].height = @intToFloat(f32, rl.GetRandomValue(100, 800));
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buildings[i].y = screenHeight - 130 - buildings[i].height;
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@ -34,36 +27,40 @@ pub fn main() anyerror!void
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spacing += @floatToInt(i32, buildings[i].width);
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buildColors[i] = rl.Color { .r = @intCast(u8, rl.GetRandomValue(200, 240)), .g = @intCast(u8, rl.GetRandomValue(200, 240)),
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.b = @intCast(u8, rl.GetRandomValue(200, 250)), .a = 255 };
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buildColors[i] = rl.Color{ .r = @intCast(u8, rl.GetRandomValue(200, 240)), .g = @intCast(u8, rl.GetRandomValue(200, 240)), .b = @intCast(u8, rl.GetRandomValue(200, 250)), .a = 255 };
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}
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var camera = rl.Camera2D {
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.target = rl.Vector2 { .x = player.x + 20, .y = player.y + 20 },
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.offset = rl.Vector2 { .x = screenWidth/2, .y = screenHeight/2 },
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var camera = rl.Camera2D{
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.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 },
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.offset = rl.Vector2{ .x = screenWidth / 2, .y = screenHeight / 2 },
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.rotation = 0,
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.zoom = 1,
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};
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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// Player movement
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) { player.x += 2; }
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else if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) { player.x -= 2; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
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player.x += 2;
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} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
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player.x -= 2;
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}
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// Camera target follows player
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camera.target = rl.Vector2 { .x = player.x + 20, .y = player.y + 20 };
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camera.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 };
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// Camera rotation controls
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_A)) { camera.rotation -= 1; }
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else if (rl.IsKeyDown(rl.KeyboardKey.KEY_S)) { camera.rotation += 1; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_A)) {
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camera.rotation -= 1;
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} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_S)) {
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camera.rotation += 1;
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}
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// Limit camera rotation to 80 degrees (-40 to 40)
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camera.rotation = rlm.Clamp(camera.rotation, -40, 40);
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@ -74,8 +71,7 @@ pub fn main() anyerror!void
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camera.zoom = rlm.Clamp(camera.zoom, 0.1, 3.0);
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// Camera reset (zoom and rotation)
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if (rl.IsKeyPressed(rl.KeyboardKey.KEY_R))
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{
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if (rl.IsKeyPressed(rl.KeyboardKey.KEY_R)) {
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camera.zoom = 1.0;
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camera.rotation = 0.0;
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}
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@ -85,39 +81,38 @@ pub fn main() anyerror!void
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.RAYWHITE);
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camera.Begin();
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camera.begin();
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rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DARKGRAY);
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rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DARKGRAY);
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for (buildings) |building, i|
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{
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rl.DrawRectangleRec(building, buildColors[i]);
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}
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for (buildings) |building, i| {
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rl.DrawRectangleRec(building, buildColors[i]);
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}
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rl.DrawRectangleRec(player, rl.RED);
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rl.DrawRectangleRec(player, rl.RED);
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rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight*10, @floatToInt(c_int, camera.target.x), screenHeight*10, rl.GREEN);
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rl.DrawLine(-screenWidth*10, @floatToInt(c_int, camera.target.y), screenWidth*10, @floatToInt(c_int, camera.target.y), rl.GREEN);
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rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.GREEN);
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rl.DrawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.GREEN);
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camera.End();
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camera.end();
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rl.DrawText("SCREEN AREA", 640, 10, 20, rl.RED);
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rl.DrawText("SCREEN AREA", 640, 10, 20, rl.RED);
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rl.DrawRectangle(0, 0, screenWidth, 5, rl.RED);
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rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.RED);
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rl.DrawRectangle(0, 0, screenWidth, 5, rl.RED);
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rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.RED);
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rl.DrawRectangle( 10, 10, 250, 113, rl.Fade(rl.SKYBLUE, 0.5));
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rl.DrawRectangleLines( 10, 10, 250, 113, rl.BLUE);
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rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 250, 113, rl.BLUE);
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rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.BLACK);
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rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DARKGRAY);
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rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DARKGRAY);
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rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DARKGRAY);
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rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DARKGRAY);
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rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.BLACK);
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rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DARKGRAY);
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rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DARKGRAY);
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rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DARKGRAY);
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rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -125,6 +120,6 @@ pub fn main() anyerror!void
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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