Some work on the examples
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14 changed files with 349 additions and 287 deletions
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@ -1,9 +1,4 @@
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//
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// input_keys
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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@ -15,31 +10,39 @@ pub fn main() anyerror!void {
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
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var ballPosition = rl.Vector2 { .x = screenWidth/2, .y = screenHeight/2 };
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var ballPosition = rl.Vector2{ .x = screenWidth / 2, .y = screenHeight / 2 };
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) { ballPosition.x += 2.0; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) { ballPosition.x -= 2.0; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_UP)) { ballPosition.y -= 2.0; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_DOWN)) { ballPosition.y += 2.0; }
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
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ballPosition.x += 2.0;
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}
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
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ballPosition.x -= 2.0;
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}
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_UP)) {
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ballPosition.y -= 2.0;
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}
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if (rl.IsKeyDown(rl.KeyboardKey.KEY_DOWN)) {
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ballPosition.y += 2.0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.RAYWHITE);
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rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.DARKGRAY);
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rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.DARKGRAY);
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rl.DrawCircleV(ballPosition, 50, rl.MAROON);
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rl.DrawCircleV(ballPosition, 50, rl.MAROON);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -47,6 +50,6 @@ pub fn main() anyerror!void {
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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