Add raymarching example (#208)
* feat: add raymarching example * add to build.zig
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@ -277,6 +277,11 @@ pub fn build(b: *std.Build) !void {
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.path = "examples/core/window_flags.zig",
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.desc = "Demonstrates various flags used during and after window creation",
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},
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.{
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.name = "raymarching",
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.path = "examples/shaders/raymarching.zig",
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.desc = "Uses a raymarching in a shader to render shapes",
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},
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.{
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.name = "texture_outline",
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.path = "examples/shaders/texture_outline.zig",
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