Add some examples
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13 changed files with 484 additions and 66 deletions
57
examples/core/input_mouse.zig
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57
examples/core/input_mouse.zig
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//
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// input_mouse
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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usingnamespace @import("raylib");
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pub fn main() anyerror!void
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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InitWindow(screenWidth, screenHeight, c"raylib-zig [core] example - mouse input");
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var ballPosition = Vector2 { .x = -100.0, .y = -100.0 };
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var ballColor = DARKBLUE;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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ballPosition = GetMousePosition();
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) { ballColor = MAROON; }
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else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON)) { ballColor = LIME; }
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else if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON)) { ballColor = DARKBLUE; }
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
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//DrawCircleV(ballPosition, 40, ballColor);
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DrawText(c"move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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