Add some examples
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53
examples/core/input_mouse_wheel.zig
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53
examples/core/input_mouse_wheel.zig
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//
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// input_mouse_wheel
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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usingnamespace @import("raylib");
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pub fn main() anyerror!void
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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InitWindow(screenWidth, screenHeight, c"raylib-zig [core] example - basic window");
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var boxPositionY: i32 = screenHeight / 2 - 40;
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var scrollSpeed: i32 = 4; // Scrolling speed in pixels
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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boxPositionY -= (GetMouseWheelMove() * scrollSpeed);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(WHITE);
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DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
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DrawText(c"Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
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DrawText(FormatText(c"Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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