Add some examples
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13 changed files with 484 additions and 66 deletions
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@ -682,12 +682,12 @@ pub extern fn GetFileModTime(fileName: [*c]const u8) c_long;
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pub extern fn StorageSaveValue(position: c_int, value: c_int) void;
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pub extern fn StorageLoadValue(position: c_int) c_int;
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pub extern fn OpenURL(url: [*c]const u8) void;
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pub extern fn IsKeyPressed(key: c_int) bool;
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pub extern fn IsKeyDown(key: c_int) bool;
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pub extern fn IsKeyReleased(key: c_int) bool;
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pub extern fn IsKeyUp(key: c_int) bool;
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pub extern fn GetKeyPressed() c_int;
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pub extern fn SetExitKey(key: c_int) void;
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pub extern fn IsKeyPressed(key: KeyboardKey) bool;
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pub extern fn IsKeyDown(key: KeyboardKey) bool;
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pub extern fn IsKeyReleased(key: KeyboardKey) bool;
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pub extern fn IsKeyUp(key: KeyboardKey) bool;
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pub extern fn GetKeyPressed() KeyboardKey;
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pub extern fn SetExitKey(key: KeyboardKey) void;
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pub extern fn IsGamepadAvailable(gamepad: c_int) bool;
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pub extern fn IsGamepadName(gamepad: c_int, name: [*c]const u8) bool;
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pub extern fn GetGamepadName(gamepad: c_int) [*c]const u8;
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@ -1009,12 +1009,14 @@ pub const MAP_DIFFUSE = MaterialMapType.MAP_ALBEDO;
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pub const MAP_SPECULAR = MaterialMapType.MAP_METALNESS;
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pub const LOC_MAP_SPECULAR = LOC_MAP_METALNESS;
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pub const LOC_MAP_DIFFUSE = LOC_MAP_ALBEDO;
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pub const MAX_TOUCH_POINTS = 10;
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pub const ShowWindow = UnhideWindow;
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pub const FormatText = TextFormat;
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pub const PI = 3.141593;
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pub const CLITERAL = Color;
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pub const MAX_MATERIAL_MAPS = 12;
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pub const MAX_SHADER_LOCATIONS = 32;
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pub const PI = 3.141593;
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pub const SpriteFont = Font;
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pub const SubText = TextSubtext;
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pub const MAX_MATERIAL_MAPS = 12;
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pub const ShowWindow = UnhideWindow;
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pub const FormatText = TextFormat;
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