Update to raylib head
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0d4cc3ac8c
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3 changed files with 31 additions and 2 deletions
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@ -16,6 +16,7 @@ pub extern "c" fn IsWindowState(flag: c_uint) bool;
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pub extern "c" fn SetWindowState(flags: rl.ConfigFlags) void;
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pub extern "c" fn ClearWindowState(flags: rl.ConfigFlags) void;
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pub extern "c" fn ToggleFullscreen() void;
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pub extern "c" fn ToggleBorderlessWindowed() void;
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pub extern "c" fn MaximizeWindow() void;
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pub extern "c" fn MinimizeWindow() void;
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pub extern "c" fn RestoreWindow() void;
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@ -468,10 +469,12 @@ pub extern "c" fn LoadWaveFromMemory(fileType: [*c]const u8, fileData: [*c]const
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pub extern "c" fn IsWaveReady(wave: rl.Wave) bool;
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pub extern "c" fn LoadSound(fileName: [*c]const u8) rl.Sound;
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pub extern "c" fn LoadSoundFromWave(wave: rl.Wave) rl.Sound;
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pub extern "c" fn LoadSoundAlias(source: rl.Sound) rl.Sound;
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pub extern "c" fn IsSoundReady(sound: rl.Sound) bool;
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pub extern "c" fn UpdateSound(sound: rl.Sound, data: *const anyopaque, sampleCount: c_int) void;
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pub extern "c" fn UnloadWave(wave: rl.Wave) void;
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pub extern "c" fn UnloadSound(sound: rl.Sound) void;
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pub extern "c" fn UnloadSoundAlias(alias: rl.Sound) void;
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pub extern "c" fn ExportWave(wave: rl.Wave, fileName: [*c]const u8) bool;
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pub extern "c" fn ExportWaveAsCode(wave: rl.Wave, fileName: [*c]const u8) bool;
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pub extern "c" fn PlaySound(sound: rl.Sound) void;
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