Update enum/const name style

This commit is contained in:
Not-Nik 2023-07-10 22:43:01 +02:00
parent e29e012981
commit 7e95ad81b5
Failed to generate hash of commit
12 changed files with 741 additions and 741 deletions

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@ -23,13 +23,13 @@ pub fn main() anyerror!void {
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "MyWindow");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
@ -37,19 +37,19 @@ pub fn main() anyerror!void {
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.beginDrawing();
rl.ClearBackground(rl.WHITE);
rl.clearBackground(rl.Color.white);
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
rl.drawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.light_gray);
rl.EndDrawing();
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
```