Update enum/const name style
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parent
e29e012981
commit
7e95ad81b5
12 changed files with 741 additions and 741 deletions
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@ -17,7 +17,7 @@ pub fn main() anyerror!void {
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.target = rl.Vector3.init(0, 1.8, 0),
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.up = rl.Vector3.init(0, 1, 0),
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.fovy = 60,
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.projection = rl.CameraProjection.CAMERA_PERSPECTIVE,
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.projection = rl.CameraProjection.camera_perspective,
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};
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var heights: [MAX_COLUMNS]f32 = undefined;
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@ -30,7 +30,7 @@ pub fn main() anyerror!void {
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colors[i] = rl.Color.init(@intCast(u8, rl.getRandomValue(20, 255)), @intCast(u8, rl.getRandomValue(10, 55)), 30, 255);
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}
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camera.setMode(rl.CameraMode.CAMERA_FIRST_PERSON);
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camera.setMode(rl.CameraMode.camera_first_person);
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -46,30 +46,30 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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rl.clearBackground(rl.Color.RAYWHITE);
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rl.clearBackground(rl.Color.ray_white);
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camera.begin();
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// Draw ground
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rl.drawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.LIGHTGRAY);
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rl.drawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.BLUE); // Draw a blue wall
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rl.drawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.LIME); // Draw a green wall
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rl.drawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.GOLD); // Draw a yellow wall
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rl.drawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.light_gray);
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rl.drawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.blue); // Draw a blue wall
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rl.drawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.lime); // Draw a green wall
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rl.drawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.gold); // Draw a yellow wall
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// Draw some cubes around
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for (heights) |height, i| {
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rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]);
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rl.drawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.MAROON);
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rl.drawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.maroon);
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}
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camera.end();
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rl.drawRectangle(10, 10, 220, 70, rl.fade(rl.Color.SKYBLUE, 0.5));
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rl.drawRectangleLines(10, 10, 220, 70, rl.Color.BLUE);
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rl.drawRectangle(10, 10, 220, 70, rl.fade(rl.Color.sky_blue, 0.5));
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rl.drawRectangleLines(10, 10, 220, 70, rl.Color.blue);
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rl.drawText("First person camera default controls:", 20, 20, 10, rl.Color.BLACK);
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rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.DARKGRAY);
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rl.drawText("- Mouse move to look around", 40, 60, 10, rl.Color.DARKGRAY);
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rl.drawText("First person camera default controls:", 20, 20, 10, rl.Color.black);
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rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.dark_gray);
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rl.drawText("- Mouse move to look around", 40, 60, 10, rl.Color.dark_gray);
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rl.endDrawing();
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//----------------------------------------------------------------------------------
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