Update enum/const name style

This commit is contained in:
Not-Nik 2023-07-10 22:43:01 +02:00
parent e29e012981
commit 7e95ad81b5
Failed to generate hash of commit
12 changed files with 741 additions and 741 deletions

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@ -11,7 +11,7 @@ pub fn main() anyerror!void {
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
var ballPosition = rl.Vector2.init(-100, -100);
var ballColor = rl.Color.DARKBLUE;
var ballColor = rl.Color.dark_blue;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -24,12 +24,12 @@ pub fn main() anyerror!void {
ballPosition.x = @intToFloat(f32, rl.getMouseX());
ballPosition.y = @intToFloat(f32, rl.getMouseY());
if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
ballColor = rl.Color.MAROON;
} else if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
ballColor = rl.Color.LIME;
} else if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
ballColor = rl.Color.DARKBLUE;
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) {
ballColor = rl.Color.maroon;
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) {
ballColor = rl.Color.lime;
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) {
ballColor = rl.Color.dark_blue;
}
//----------------------------------------------------------------------------------
@ -37,12 +37,12 @@ pub fn main() anyerror!void {
//----------------------------------------------------------------------------------
rl.beginDrawing();
rl.clearBackground(rl.Color.RAYWHITE);
rl.clearBackground(rl.Color.ray_white);
rl.drawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
//DrawCircleV(ballPosition, 40, ballColor);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.dark_gray);
rl.endDrawing();
//----------------------------------------------------------------------------------