Update enum/const name style

This commit is contained in:
Not-Nik 2023-07-10 22:43:01 +02:00
parent e29e012981
commit 7e95ad81b5
Failed to generate hash of commit
12 changed files with 741 additions and 741 deletions

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@ -28,9 +28,9 @@ pub fn main() anyerror!void {
const textureSizeLoc = rl.getShaderLocation(shdrOutline, "textureSize");
// Set shader values (they can be changed later)
rl.setShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, @enumToInt(rl.ShaderUniformDataType.SHADER_UNIFORM_FLOAT));
rl.setShaderValue(shdrOutline, outlineColorLoc, &outlineColor, @enumToInt(rl.ShaderUniformDataType.SHADER_UNIFORM_VEC4));
rl.setShaderValue(shdrOutline, textureSizeLoc, &textureSize, @enumToInt(rl.ShaderUniformDataType.SHADER_UNIFORM_VEC2));
rl.setShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, @enumToInt(rl.ShaderUniformDataType.shader_uniform_float));
rl.setShaderValue(shdrOutline, outlineColorLoc, &outlineColor, @enumToInt(rl.ShaderUniformDataType.shader_uniform_vec4));
rl.setShaderValue(shdrOutline, textureSizeLoc, &textureSize, @enumToInt(rl.ShaderUniformDataType.shader_uniform_vec2));
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -42,24 +42,24 @@ pub fn main() anyerror!void {
outlineSize += rl.getMouseWheelMove();
if (outlineSize < 1.0) outlineSize = 1.0;
rl.setShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, @enumToInt(rl.ShaderUniformDataType.SHADER_UNIFORM_FLOAT));
rl.setShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, @enumToInt(rl.ShaderUniformDataType.shader_uniform_float));
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
rl.clearBackground(rl.Color.RAYWHITE);
rl.clearBackground(rl.Color.ray_white);
rl.beginShaderMode(shdrOutline);
rl.drawTexture(texture, @divFloor(rl.getScreenWidth(), 2) - @divFloor(texture.width, 2), -30, rl.Color.WHITE);
rl.drawTexture(texture, @divFloor(rl.getScreenWidth(), 2) - @divFloor(texture.width, 2), -30, rl.Color.white);
rl.endShaderMode();
rl.drawText("Shader-based\ntexture\noutline", 10, 10, 20, rl.Color.GRAY);
rl.drawText("Shader-based\ntexture\noutline", 10, 10, 20, rl.Color.gray);
//rl.drawText(rl.textFormat("Outline size: %i px", @floatToInt(i32, outlineSize)), 10, 120, 20, rl.Color.MAROON);
//rl.drawText(rl.textFormat("Outline size: %i px", @floatToInt(i32, outlineSize)), 10, 120, 20, rl.Color.maroon);
rl.drawFPS(710, 10);