Update enum/const name style

This commit is contained in:
Not-Nik 2023-07-10 22:43:01 +02:00
parent e29e012981
commit 7e95ad81b5
Failed to generate hash of commit
12 changed files with 741 additions and 741 deletions

View file

@ -44,9 +44,9 @@ pub fn main() anyerror!void {
}
// Control frames speed
if (rl.isKeyPressed(rl.KeyboardKey.KEY_RIGHT)) {
if (rl.isKeyPressed(rl.KeyboardKey.key_right)) {
framesSpeed += 1;
} else if (rl.isKeyPressed(rl.KeyboardKey.KEY_LEFT)) {
} else if (rl.isKeyPressed(rl.KeyboardKey.key_left)) {
framesSpeed -= 1;
}
@ -62,26 +62,26 @@ pub fn main() anyerror!void {
//----------------------------------------------------------------------------------
rl.beginDrawing();
rl.clearBackground(rl.Color.RAYWHITE);
rl.clearBackground(rl.Color.ray_white);
rl.drawTexture(scarfy, 15, 40, rl.Color.WHITE);
rl.drawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.LIME);
rl.drawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.RED);
rl.drawTexture(scarfy, 15, 40, rl.Color.white);
rl.drawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.lime);
rl.drawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.red);
rl.drawText("FRAME SPEED: ", 165, 210, 10, rl.Color.DARKGRAY);
rl.drawText("FRAME SPEED: ", 165, 210, 10, rl.Color.dark_gray);
//rl.drawText(rl.textFormat("%02i FPS", .{framesSpeed}), 575, 210, 10, rl.Color.DARKGRAY);
rl.drawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.DARKGRAY);
rl.drawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.dark_gray);
for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
if (i < framesSpeed) {
rl.drawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.RED);
rl.drawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.red);
}
rl.drawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.MAROON);
rl.drawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.maroon);
}
rl.drawTextureRec(scarfy, frameRec, position, rl.Color.WHITE); // Draw part of the texture
rl.drawTextureRec(scarfy, frameRec, position, rl.Color.white); // Draw part of the texture
rl.drawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.Color.GRAY);
rl.drawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.Color.gray);
rl.endDrawing();
//----------------------------------------------------------------------------------