Remove redundant namespaces from enums (#178)
This commit is contained in:
parent
0dcee846f4
commit
845af357e4
15 changed files with 620 additions and 620 deletions
|
|
@ -69,7 +69,7 @@ pub fn main() anyerror!void {
|
|||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
if (rl.isMouseButtonDown(.mouse_button_left)) {
|
||||
if (rl.isMouseButtonDown(.left)) {
|
||||
// Sample mouse input.
|
||||
const mousePosition = rl.getMousePosition();
|
||||
|
||||
|
|
|
|||
|
|
@ -51,9 +51,9 @@ pub fn main() anyerror!void {
|
|||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Player movement
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_right)) {
|
||||
if (rl.isKeyDown(.right)) {
|
||||
player.x += 2;
|
||||
} else if (rl.isKeyDown(rl.KeyboardKey.key_left)) {
|
||||
} else if (rl.isKeyDown(.left)) {
|
||||
player.x -= 2;
|
||||
}
|
||||
|
||||
|
|
@ -61,9 +61,9 @@ pub fn main() anyerror!void {
|
|||
camera.target = rl.Vector2.init(player.x + 20, player.y + 20);
|
||||
|
||||
// Camera rotation controls
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_a)) {
|
||||
if (rl.isKeyDown(.a)) {
|
||||
camera.rotation -= 1;
|
||||
} else if (rl.isKeyDown(rl.KeyboardKey.key_s)) {
|
||||
} else if (rl.isKeyDown(.s)) {
|
||||
camera.rotation += 1;
|
||||
}
|
||||
|
||||
|
|
@ -76,7 +76,7 @@ pub fn main() anyerror!void {
|
|||
camera.zoom = rl.math.clamp(camera.zoom, 0.1, 3.0);
|
||||
|
||||
// Camera reset (zoom and rotation)
|
||||
if (rl.isKeyPressed(rl.KeyboardKey.key_r)) {
|
||||
if (rl.isKeyPressed(.r)) {
|
||||
camera.zoom = 1.0;
|
||||
camera.rotation = 0.0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,14 +27,14 @@ pub fn main() anyerror!void {
|
|||
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (rl.isKeyPressed(.key_one)) {
|
||||
if (rl.isKeyPressed(.one)) {
|
||||
zoomMode = 0;
|
||||
} else if (rl.isKeyPressed(.key_two)) {
|
||||
} else if (rl.isKeyPressed(.two)) {
|
||||
zoomMode = 1;
|
||||
}
|
||||
|
||||
// Translate based on mouse right click
|
||||
if (rl.isMouseButtonDown(.mouse_button_right)) {
|
||||
if (rl.isMouseButtonDown(.right)) {
|
||||
var delta = rl.getMouseDelta();
|
||||
delta = rl.math.vector2Scale(delta, -1.0 / camera.zoom);
|
||||
camera.target = rl.math.vector2Add(camera.target, delta);
|
||||
|
|
@ -63,7 +63,7 @@ pub fn main() anyerror!void {
|
|||
}
|
||||
} else {
|
||||
// Zoom based on left click
|
||||
if (rl.isMouseButtonPressed(.mouse_button_left)) {
|
||||
if (rl.isMouseButtonPressed(.left)) {
|
||||
// Get the world point that is under the mouse
|
||||
const mouseWorldPos = rl.getScreenToWorld2D(rl.getMousePosition(), camera);
|
||||
|
||||
|
|
@ -74,7 +74,7 @@ pub fn main() anyerror!void {
|
|||
// under the cursor to the screen space point under the cursor at any zoom
|
||||
camera.target = mouseWorldPos;
|
||||
}
|
||||
if (rl.isMouseButtonDown(.mouse_button_left)) {
|
||||
if (rl.isMouseButtonDown(.left)) {
|
||||
// Zoom increment
|
||||
const deltaX = rl.getMouseDelta().x;
|
||||
var scaleFactor = 1.0 + (0.01 * @abs(deltaX));
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ pub fn main() anyerror!void {
|
|||
.target = rl.Vector3.init(0, 1.8, 0),
|
||||
.up = rl.Vector3.init(0, 1, 0),
|
||||
.fovy = 60,
|
||||
.projection = rl.CameraProjection.camera_perspective,
|
||||
.projection = .perspective,
|
||||
};
|
||||
|
||||
var heights: [MAX_COLUMNS]f32 = undefined;
|
||||
|
|
@ -48,7 +48,7 @@ pub fn main() anyerror!void {
|
|||
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
camera.update(rl.CameraMode.camera_first_person);
|
||||
camera.update(.first_person);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ pub fn main() anyerror!void {
|
|||
.target = rl.Vector3.init(0, 0, 0),
|
||||
.up = rl.Vector3.init(0, 1, 0),
|
||||
.fovy = 45,
|
||||
.projection = rl.CameraProjection.camera_perspective,
|
||||
.projection = .perspective,
|
||||
};
|
||||
|
||||
const cubePosition = rl.Vector3.init(0, 0, 0);
|
||||
|
|
@ -33,9 +33,9 @@ pub fn main() anyerror!void {
|
|||
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//-----------------------------------------------------------------------------
|
||||
camera.update(rl.CameraMode.camera_free);
|
||||
camera.update(.free);
|
||||
|
||||
if (rl.isKeyPressed(rl.KeyboardKey.key_z)) {
|
||||
if (rl.isKeyPressed(.z)) {
|
||||
camera.target = rl.Vector3.init(0, 0, 0);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ pub fn main() anyerror!void {
|
|||
.target = rl.Vector3.init(0, 0, 0),
|
||||
.up = rl.Vector3.init(0, 1, 0),
|
||||
.fovy = 45,
|
||||
.projection = rl.CameraProjection.camera_perspective,
|
||||
.projection = .perspective,
|
||||
};
|
||||
|
||||
const cubePosition = rl.Vector3.init(0, 1, 0);
|
||||
|
|
@ -31,14 +31,14 @@ pub fn main() anyerror!void {
|
|||
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (rl.isCursorHidden()) rl.updateCamera(&camera, rl.CameraMode.camera_first_person);
|
||||
if (rl.isCursorHidden()) rl.updateCamera(&camera, .first_person);
|
||||
|
||||
// Toggle camera controls
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) {
|
||||
if (rl.isMouseButtonPressed(.right)) {
|
||||
if (rl.isCursorHidden()) rl.enableCursor() else rl.disableCursor();
|
||||
}
|
||||
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) {
|
||||
if (rl.isMouseButtonPressed(.left)) {
|
||||
if (!collision.hit) {
|
||||
ray = rl.getScreenToWorldRay(rl.getMousePosition(), camera);
|
||||
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ pub fn main() anyerror!void {
|
|||
// TODO: Update `title` state variables here!
|
||||
|
||||
// Press ENTER to change to `gameplay` state
|
||||
if (rl.isKeyPressed(.key_enter) or rl.isGestureDetected(.gesture_tap)) {
|
||||
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
|
||||
current_screen = .gameplay;
|
||||
}
|
||||
},
|
||||
|
|
@ -64,7 +64,7 @@ pub fn main() anyerror!void {
|
|||
// TODO: Update `gameplay` state variables here!
|
||||
|
||||
// Press ENTER to change to `ending` state
|
||||
if (rl.isKeyPressed(.key_enter) or rl.isGestureDetected(.gesture_tap)) {
|
||||
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
|
||||
current_screen = .ending;
|
||||
}
|
||||
},
|
||||
|
|
@ -72,7 +72,7 @@ pub fn main() anyerror!void {
|
|||
// TODO: Update `ending` state variables here!
|
||||
|
||||
// Press ENTER to return to `title` state
|
||||
if (rl.isKeyPressed(.key_enter) or rl.isGestureDetected(.gesture_tap)) {
|
||||
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
|
||||
current_screen = .title;
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -21,16 +21,16 @@ pub fn main() anyerror!void {
|
|||
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_right)) {
|
||||
if (rl.isKeyDown(.right)) {
|
||||
ballPosition.x += 2.0;
|
||||
}
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_left)) {
|
||||
if (rl.isKeyDown(.left)) {
|
||||
ballPosition.x -= 2.0;
|
||||
}
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_up)) {
|
||||
if (rl.isKeyDown(.up)) {
|
||||
ballPosition.y -= 2.0;
|
||||
}
|
||||
if (rl.isKeyDown(rl.KeyboardKey.key_down)) {
|
||||
if (rl.isKeyDown(.down)) {
|
||||
ballPosition.y += 2.0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -25,11 +25,11 @@ pub fn main() anyerror!void {
|
|||
ballPosition.x = @as(f32, @floatFromInt(rl.getMouseX()));
|
||||
ballPosition.y = @as(f32, @floatFromInt(rl.getMouseY()));
|
||||
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) {
|
||||
if (rl.isMouseButtonPressed(.left)) {
|
||||
ballColor = rl.Color.maroon;
|
||||
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) {
|
||||
} else if (rl.isMouseButtonPressed(.middle)) {
|
||||
ballColor = rl.Color.lime;
|
||||
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) {
|
||||
} else if (rl.isMouseButtonPressed(.right)) {
|
||||
ballColor = rl.Color.dark_blue;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -28,23 +28,23 @@ pub fn main() anyerror!void {
|
|||
|
||||
ballColor = rl.Color.beige;
|
||||
|
||||
if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_left)) {
|
||||
if (rl.isMouseButtonDown(.left)) {
|
||||
ballColor = rl.Color.maroon;
|
||||
}
|
||||
if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_middle)) {
|
||||
if (rl.isMouseButtonDown(.middle)) {
|
||||
ballColor = rl.Color.lime;
|
||||
}
|
||||
if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_right)) {
|
||||
if (rl.isMouseButtonDown(.right)) {
|
||||
ballColor = rl.Color.dark_blue;
|
||||
}
|
||||
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) {
|
||||
if (rl.isMouseButtonPressed(.left)) {
|
||||
touchCounter = 10;
|
||||
}
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) {
|
||||
if (rl.isMouseButtonPressed(.middle)) {
|
||||
touchCounter = 10;
|
||||
}
|
||||
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) {
|
||||
if (rl.isMouseButtonPressed(.right)) {
|
||||
touchCounter = 10;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -58,9 +58,9 @@ pub fn main() anyerror!void {
|
|||
while (!rl.windowShouldClose()) {
|
||||
// Update
|
||||
// ---------------------------------------------------------------------
|
||||
if (rl.isKeyPressed(.key_f)) rl.toggleFullscreen(); // Modifies window size when scaling!
|
||||
if (rl.isKeyPressed(.f)) rl.toggleFullscreen(); // Modifies window size when scaling!
|
||||
|
||||
if (rl.isKeyPressed(.key_r)) {
|
||||
if (rl.isKeyPressed(.r)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_resizable = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .window_resizable = true });
|
||||
} else {
|
||||
|
|
@ -68,7 +68,7 @@ pub fn main() anyerror!void {
|
|||
}
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_d)) {
|
||||
if (rl.isKeyPressed(.d)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_undecorated = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .window_undecorated = true });
|
||||
} else {
|
||||
|
|
@ -76,7 +76,7 @@ pub fn main() anyerror!void {
|
|||
}
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_h)) {
|
||||
if (rl.isKeyPressed(.h)) {
|
||||
if (!rl.isWindowState(rl.ConfigFlags { .window_hidden = true })) {
|
||||
rl.setWindowState(rl.ConfigFlags { .window_hidden = true });
|
||||
}
|
||||
|
|
@ -88,7 +88,7 @@ pub fn main() anyerror!void {
|
|||
if (frames_counter >= 240) rl.clearWindowState(rl.ConfigFlags { .window_hidden = true }); // Show window after 3 seconds
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_n)) {
|
||||
if (rl.isKeyPressed(.n)) {
|
||||
if (!rl.isWindowState(rl.ConfigFlags { .window_minimized = true })) {
|
||||
rl.minimizeWindow();
|
||||
}
|
||||
|
|
@ -100,32 +100,32 @@ pub fn main() anyerror!void {
|
|||
if (frames_counter >= 240) rl.restoreWindow(); // Restore window after 3 seconds
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_m)) {
|
||||
if (rl.isKeyPressed(.m)) {
|
||||
// NOTE: Requires `flag_window_resizable` enabled!
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_maximized = true })) {
|
||||
rl.restoreWindow();
|
||||
} else rl.maximizeWindow();
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_u)) {
|
||||
if (rl.isKeyPressed(.u)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_unfocused = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .window_unfocused = true });
|
||||
} else rl.setWindowState(rl.ConfigFlags { .window_unfocused = true });
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_t)) {
|
||||
if (rl.isKeyPressed(.t)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_topmost = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .window_topmost = true });
|
||||
} else rl.setWindowState(rl.ConfigFlags { .window_topmost = true });
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_a)) {
|
||||
if (rl.isKeyPressed(.a)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .window_always_run = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .window_always_run = true });
|
||||
} else rl.setWindowState(rl.ConfigFlags { .window_always_run = true });
|
||||
}
|
||||
|
||||
if (rl.isKeyPressed(.key_v)) {
|
||||
if (rl.isKeyPressed(.v)) {
|
||||
if (rl.isWindowState(rl.ConfigFlags { .vsync_hint = true })) {
|
||||
rl.clearWindowState(rl.ConfigFlags { .vsync_hint = true });
|
||||
} else rl.setWindowState(rl.ConfigFlags { .vsync_hint = true });
|
||||
|
|
|
|||
|
|
@ -38,19 +38,19 @@ pub fn main() anyerror!void {
|
|||
shdrOutline,
|
||||
outlineSizeLoc,
|
||||
&outlineSize,
|
||||
rl.ShaderUniformDataType.shader_uniform_float,
|
||||
.float,
|
||||
);
|
||||
rl.setShaderValue(
|
||||
shdrOutline,
|
||||
outlineColorLoc,
|
||||
&outlineColor,
|
||||
rl.ShaderUniformDataType.shader_uniform_vec4,
|
||||
.vec4,
|
||||
);
|
||||
rl.setShaderValue(
|
||||
shdrOutline,
|
||||
textureSizeLoc,
|
||||
&textureSize,
|
||||
rl.ShaderUniformDataType.shader_uniform_vec2,
|
||||
.vec2,
|
||||
);
|
||||
|
||||
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
|
|
@ -67,7 +67,7 @@ pub fn main() anyerror!void {
|
|||
shdrOutline,
|
||||
outlineSizeLoc,
|
||||
&outlineSize,
|
||||
rl.ShaderUniformDataType.shader_uniform_float,
|
||||
.float,
|
||||
);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -51,9 +51,9 @@ pub fn main() anyerror!void {
|
|||
}
|
||||
|
||||
// Control frames speed
|
||||
if (rl.isKeyPressed(rl.KeyboardKey.key_right)) {
|
||||
if (rl.isKeyPressed(.right)) {
|
||||
framesSpeed += 1;
|
||||
} else if (rl.isKeyPressed(rl.KeyboardKey.key_left)) {
|
||||
} else if (rl.isKeyPressed(.left)) {
|
||||
framesSpeed -= 1;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue