Bump raylib/zig versions

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Nikolas 2026-04-03 18:13:05 +02:00
parent aa9ee05f22
commit 8e04b7098a
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20 changed files with 1383 additions and 1027 deletions

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@ -128,23 +128,24 @@ pub extern "c" fn rlGenTextureMipmaps(id: c_uint, width: c_int, height: c_int, f
pub extern "c" fn rlReadTexturePixels(id: c_uint, width: c_int, height: c_int, format: c_int) *anyopaque;
pub extern "c" fn rlReadScreenPixels(width: c_int, height: c_int) [*c]u8;
pub extern "c" fn rlLoadFramebuffer() c_uint;
pub extern "c" fn rlFramebufferAttach(fboId: c_uint, texId: c_uint, attachType: c_int, texType: c_int, mipLevel: c_int) void;
pub extern "c" fn rlFramebufferAttach(id: c_uint, texId: c_uint, attachType: c_int, texType: c_int, mipLevel: c_int) void;
pub extern "c" fn rlFramebufferComplete(id: c_uint) bool;
pub extern "c" fn rlUnloadFramebuffer(id: c_uint) void;
pub extern "c" fn rlCopyFramebuffer(x: c_int, y: c_int, width: c_int, height: c_int, format: c_int, pixels: *anyopaque) void;
pub extern "c" fn rlResizeFramebuffer(width: c_int, height: c_int) void;
pub extern "c" fn rlLoadShaderCode(vsCode: [*c]const u8, fsCode: [*c]const u8) c_uint;
pub extern "c" fn rlCompileShader(shaderCode: [*c]const u8, ty: c_int) c_uint;
pub extern "c" fn rlLoadShaderProgram(vShaderId: c_uint, fShaderId: c_uint) c_uint;
pub extern "c" fn rlLoadShader(code: [*c]const u8, ty: c_int) c_uint;
pub extern "c" fn rlLoadShaderProgram(vsCode: [*c]const u8, fsCode: [*c]const u8) c_uint;
pub extern "c" fn rlLoadShaderProgramEx(vsId: c_uint, fsId: c_uint) c_uint;
pub extern "c" fn rlLoadShaderProgramCompute(csId: c_uint) c_uint;
pub extern "c" fn rlUnloadShader(id: c_uint) void;
pub extern "c" fn rlUnloadShaderProgram(id: c_uint) void;
pub extern "c" fn rlGetLocationUniform(shaderId: c_uint, uniformName: [*c]const u8) c_int;
pub extern "c" fn rlGetLocationAttrib(shaderId: c_uint, attribName: [*c]const u8) c_int;
pub extern "c" fn rlGetLocationUniform(id: c_uint, uniformName: [*c]const u8) c_int;
pub extern "c" fn rlGetLocationAttrib(id: c_uint, attribName: [*c]const u8) c_int;
pub extern "c" fn rlSetUniform(locIndex: c_int, value: *const anyopaque, uniformType: c_int, count: c_int) void;
pub extern "c" fn rlSetUniformMatrix(locIndex: c_int, mat: rl.Matrix) void;
pub extern "c" fn rlSetUniformMatrices(locIndex: c_int, mat: [*c]const rl.Matrix, count: c_int) void;
pub extern "c" fn rlSetUniformSampler(locIndex: c_int, textureId: c_uint) void;
pub extern "c" fn rlSetShader(id: c_uint, locs: [*c]c_int) void;
pub extern "c" fn rlLoadComputeShaderProgram(shaderId: c_uint) c_uint;
pub extern "c" fn rlComputeShaderDispatch(groupX: c_uint, groupY: c_uint, groupZ: c_uint) void;
pub extern "c" fn rlLoadShaderBuffer(size: c_uint, data: ?*const anyopaque, usageHint: c_int) c_uint;
pub extern "c" fn rlUnloadShaderBuffer(ssboId: c_uint) void;