Rename library files
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ee7593d5ef
commit
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10 changed files with 22 additions and 22 deletions
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@ -331,19 +331,19 @@ def parse_header(header_name: str, output_file: str, ext_file: str, prefix: str,
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if __name__ == "__main__":
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parse_header(
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"raylib.h",
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"raylib-zig.zig",
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"raylib-zig-ext.zig",
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"raylib.zig",
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"raylib-ext.zig",
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"RLAPI ",
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"preludes/raylib-zig-prelude.zig",
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"preludes/raylib-zig-ext-prelude.zig"
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"preludes/raylib-prelude.zig",
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"preludes/raylib-ext-prelude.zig"
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)
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parse_header(
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"raymath.h",
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"raylib-zig-math.zig",
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"raylib-zig-math-ext.zig",
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"raymath.zig",
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"raymath-ext.zig",
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"RMAPI ",
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"preludes/raylib-zig-math-prelude.zig",
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"preludes/raylib-zig-math-ext-prelude.zig"
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"preludes/raymath-prelude.zig",
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"preludes/raymath-ext-prelude.zig"
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)
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parse_header(
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"rlgl.h",
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@ -1,3 +1,3 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig.zig");
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const rl = @import("raylib.zig");
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@ -1189,7 +1189,7 @@ pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.material_map_metalness;
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pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.shader_loc_map_albedo;
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pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.shader_loc_map_metalness;
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const cdef = @import("raylib-zig-ext.zig");
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const cdef = @import("raylib-ext.zig");
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pub fn setWindowIcons(images: []Image) void {
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cdef.SetWindowIcons(@as([*c]Image, @ptrCast(images)), @as(c_int, @intCast(images.len)));
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@ -1,4 +1,4 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig");
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const rlm = @import("raylib-zig-math.zig");
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const rlm = @import("raymath.zig");
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@ -1,7 +1,7 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig");
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const cdef = @import("raylib-zig-math-ext.zig");
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const cdef = @import("raymath-ext.zig");
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const std = @import("std");
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test {
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@ -1,6 +1,6 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig.zig");
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const rl = @import("raylib.zig");
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pub extern "c" fn InitWindow(width: c_int, height: c_int, title: [*c]const u8) void;
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pub extern "c" fn CloseWindow() void;
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@ -1189,7 +1189,7 @@ pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.material_map_metalness;
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pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.shader_loc_map_albedo;
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pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.shader_loc_map_metalness;
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const cdef = @import("raylib-zig-ext.zig");
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const cdef = @import("raylib-ext.zig");
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pub fn setWindowIcons(images: []Image) void {
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cdef.SetWindowIcons(@as([*c]Image, @ptrCast(images)), @as(c_int, @intCast(images.len)));
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@ -1,7 +1,7 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig");
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const rlm = @import("raylib-zig-math.zig");
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const rlm = @import("raymath.zig");
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pub extern "c" fn Clamp(value: f32, min: f32, max: f32) f32;
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pub extern "c" fn Lerp(start: f32, end: f32, amount: f32) f32;
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2
lib/raylib-zig-math.zig → lib/raymath.zig
Executable file → Normal file
2
lib/raylib-zig-math.zig → lib/raymath.zig
Executable file → Normal file
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@ -1,7 +1,7 @@
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// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib-zig");
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const cdef = @import("raylib-zig-math-ext.zig");
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const cdef = @import("raymath-ext.zig");
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const std = @import("std");
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test {
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