Color member functions

This commit is contained in:
Not-Nik 2023-07-11 15:50:31 +02:00
parent 2578dceb42
commit 9e908b3925
Failed to generate hash of commit
6 changed files with 92 additions and 4 deletions

View file

@ -105,7 +105,7 @@ pub fn main() anyerror!void {
rl.drawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.Color.red);
rl.drawRectangle(0, screenHeight - 5, screenWidth, 5, rl.Color.red);
rl.drawRectangle(10, 10, 250, 113, rl.fade(rl.Color.sky_blue, 0.5));
rl.drawRectangle(10, 10, 250, 113, rl.Color.sky_blue.fade(0.5));
rl.drawRectangleLines(10, 10, 250, 113, rl.Color.blue);
rl.drawText("Free 2d camera controls:", 20, 20, 10, rl.Color.black);

View file

@ -64,7 +64,7 @@ pub fn main() anyerror!void {
camera.end();
rl.drawRectangle(10, 10, 220, 70, rl.fade(rl.Color.sky_blue, 0.5));
rl.drawRectangle(10, 10, 220, 70, rl.Color.sky_blue.fade(0.5));
rl.drawRectangleLines(10, 10, 220, 70, rl.Color.blue);
rl.drawText("First person camera default controls:", 20, 20, 10, rl.Color.black);

View file

@ -14,7 +14,7 @@ pub fn main() anyerror!void {
rl.initWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
const texture: rl.Texture2D = rl.loadTexture("resources/textures/fudesumi.png");
const texture: rl.Texture = rl.Texture.init("resources/textures/fudesumi.png");
const shdrOutline: rl.Shader = rl.loadShader(null, "resources/shaders/glsl330/outline.fs");

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@ -16,7 +16,7 @@ pub fn main() anyerror!void {
rl.initWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
const scarfy: rl.Texture2D = rl.loadTexture("resources/textures/scarfy.png"); // Texture loading
const scarfy: rl.Texture = rl.Texture.init("resources/textures/scarfy.png"); // Texture loading
const position = rl.Vector2.init(350.0, 280.0);
var frameRec = rl.Rectangle{ .x = 0.0, .y = 0.0, .width = @intToFloat(f32, @divFloor(scarfy.width, 6)), .height = @intToFloat(f32, scarfy.height) };