meta: Bump raylib/raygui
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01b6e1a2e2
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a2397363aa
14 changed files with 250 additions and 97 deletions
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@ -134,6 +134,7 @@ pub extern "c" fn GetDirectoryPath(filePath: [*c]const u8) [*c]const u8;
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pub extern "c" fn GetPrevDirectoryPath(dirPath: [*c]const u8) [*c]const u8;
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pub extern "c" fn GetWorkingDirectory() [*c]const u8;
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pub extern "c" fn GetApplicationDirectory() [*c]const u8;
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pub extern "c" fn MakeDirectory(dirPath: [*c]const u8) c_int;
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pub extern "c" fn ChangeDirectory(dir: [*c]const u8) bool;
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pub extern "c" fn IsPathFile(path: [*c]const u8) bool;
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pub extern "c" fn IsFileNameValid(fileName: [*c]const u8) bool;
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@ -272,7 +273,6 @@ pub extern "c" fn CheckCollisionCircleLine(center: rl.Vector2, radius: f32, p1:
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pub extern "c" fn GetCollisionRec(rec1: rl.Rectangle, rec2: rl.Rectangle) rl.Rectangle;
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pub extern "c" fn LoadImage(fileName: [*c]const u8) rl.Image;
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pub extern "c" fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: rl.PixelFormat, headerSize: c_int) rl.Image;
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pub extern "c" fn LoadImageSvg(fileNameOrString: [*c]const u8, width: c_int, height: c_int) rl.Image;
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pub extern "c" fn LoadImageAnim(fileName: [*c]const u8, frames: [*c]c_int) rl.Image;
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pub extern "c" fn LoadImageAnimFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, frames: [*c]c_int) rl.Image;
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pub extern "c" fn LoadImageFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) rl.Image;
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@ -381,6 +381,7 @@ pub extern "c" fn ColorBrightness(color: rl.Color, factor: f32) rl.Color;
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pub extern "c" fn ColorContrast(color: rl.Color, contrast: f32) rl.Color;
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pub extern "c" fn ColorAlpha(color: rl.Color, alpha: f32) rl.Color;
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pub extern "c" fn ColorAlphaBlend(dst: rl.Color, src: rl.Color, tint: rl.Color) rl.Color;
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pub extern "c" fn ColorLerp(color1: rl.Color, color2: rl.Color, factor: f32) rl.Color;
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pub extern "c" fn GetColor(hexValue: c_uint) rl.Color;
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pub extern "c" fn GetPixelColor(srcPtr: *anyopaque, format: rl.PixelFormat) rl.Color;
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pub extern "c" fn SetPixelColor(dstPtr: *anyopaque, color: rl.Color, format: rl.PixelFormat) void;
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@ -502,6 +503,7 @@ pub extern "c" fn UpdateModelAnimation(model: rl.Model, anim: rl.ModelAnimation,
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pub extern "c" fn UnloadModelAnimation(anim: rl.ModelAnimation) void;
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pub extern "c" fn UnloadModelAnimations(animations: [*c]rl.ModelAnimation, animCount: c_int) void;
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pub extern "c" fn IsModelAnimationValid(model: rl.Model, anim: rl.ModelAnimation) bool;
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pub extern "c" fn UpdateModelAnimationBoneMatrices(model: rl.Model, anim: rl.ModelAnimation, frame: c_int) void;
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pub extern "c" fn CheckCollisionSpheres(center1: rl.Vector3, radius1: f32, center2: rl.Vector3, radius2: f32) bool;
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pub extern "c" fn CheckCollisionBoxes(box1: rl.BoundingBox, box2: rl.BoundingBox) bool;
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pub extern "c" fn CheckCollisionBoxSphere(box: rl.BoundingBox, center: rl.Vector3, radius: f32) bool;
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