Clean up build.zig and examples

This commit affects the build.zig and examples files. It reformats the
code to meet a 120 column limit. It also adjusts comments so that
there is a space after the comment symbol '//' and the grammar in the
comments has been fixed.
This commit is contained in:
vent 2023-09-11 16:04:32 +01:00
parent 4dbbea186e
commit a378960088
9 changed files with 219 additions and 71 deletions

View file

@ -28,7 +28,12 @@ pub fn main() anyerror!void {
spacing += @as(i32, @intFromFloat(buildings[i].width));
buildColors[i] = rl.Color.init(@as(u8, @intCast(rl.getRandomValue(200, 240))), @as(u8, @intCast(rl.getRandomValue(200, 240))), @as(u8, @intCast(rl.getRandomValue(200, 250))), 255);
buildColors[i] = rl.Color.init(
@as(u8, @intCast(rl.getRandomValue(200, 240))),
@as(u8, @intCast(rl.getRandomValue(200, 240))),
@as(u8, @intCast(rl.getRandomValue(200, 250))),
255,
);
}
var camera = rl.Camera2D{
@ -97,8 +102,20 @@ pub fn main() anyerror!void {
rl.drawRectangleRec(player, rl.Color.red);
rl.drawLine(@as(i32, @intFromFloat(camera.target.x)), -screenHeight * 10, @as(i32, @intFromFloat(camera.target.x)), screenHeight * 10, rl.Color.green);
rl.drawLine(-screenWidth * 10, @as(i32, @intFromFloat(camera.target.y)), screenWidth * 10, @as(i32, @intFromFloat(camera.target.y)), rl.Color.green);
rl.drawLine(
@as(i32, @intFromFloat(camera.target.x)),
-screenHeight * 10,
@as(i32, @intFromFloat(camera.target.x)),
screenHeight * 10,
rl.Color.green,
);
rl.drawLine(
-screenWidth * 10,
@as(i32, @intFromFloat(camera.target.y)),
screenWidth * 10,
@as(i32, @intFromFloat(camera.target.y)),
rl.Color.green,
);
}
rl.drawText("SCREEN AREA", 640, 10, 20, rl.Color.red);

View file

@ -27,8 +27,17 @@ pub fn main() anyerror!void {
for (0..heights.len) |i| {
heights[i] = @as(f32, @floatFromInt(rl.getRandomValue(1, 12)));
positions[i] = rl.Vector3.init(@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))), heights[i] / 2.0, @as(f32, @floatFromInt(rl.getRandomValue(-15, 15))));
colors[i] = rl.Color.init(@as(u8, @intCast(rl.getRandomValue(20, 255))), @as(u8, @intCast(rl.getRandomValue(10, 55))), 30, 255);
positions[i] = rl.Vector3.init(
@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
heights[i] / 2.0,
@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
);
colors[i] = rl.Color.init(
@as(u8, @intCast(rl.getRandomValue(20, 255))),
@as(u8, @intCast(rl.getRandomValue(10, 55))),
30,
255,
);
}
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second

View file

@ -36,7 +36,13 @@ pub fn main() anyerror!void {
rl.drawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.Color.gray);
rl.drawText(rl.textFormat("Box position Y: %03i", .{@as(i32, @intFromFloat(boxPositionY))}), 10, 40, 20, rl.Color.light_gray);
rl.drawText(
rl.textFormat("Box position Y: %03i", .{@as(i32, @intFromFloat(boxPositionY))}),
10,
40,
20,
rl.Color.light_gray,
);
//----------------------------------------------------------------------------------
}
}

View file

@ -69,7 +69,13 @@ pub fn main() anyerror!void {
// Draw circle and touch index number
rl.drawCircleV(touchPosition, 34, rl.Color.orange);
rl.drawText(rl.textFormat("%d", .{i}), @as(i32, @intFromFloat(touchPosition.x)) - 10, @as(i32, @intFromFloat(touchPosition.y)) - 70, 40, rl.Color.black);
rl.drawText(
rl.textFormat("%d", .{i}),
@as(i32, @intFromFloat(touchPosition.x)) - 10,
@as(i32, @intFromFloat(touchPosition.y)) - 70,
40,
rl.Color.black,
);
}
}