Add bindings

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G3bE 2020-02-15 19:58:03 +10:00
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# Examples
Making raylib bindings in zig is pretty straight forward since zig has a built-in c parser, so I am now on a quest to port all the examples.
### category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
| 01 | [core_basic_window](core/BasicWindow.zig) | <img src="core/core_basic_window.png" alt="core_basic_window" width="200"> | ray

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//
// main
// Zig version: 0.5.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//
usingnamespace @import("rayzig.zig");
pub fn main() anyerror!void
{
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
InitWindow(screenWidth, screenHeight, c"Rayzig test");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
DrawText(c"Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}