Bump to Zig 0.12/raylib 5.1-dev (#81)
* Update to Zig 0.12.0 and raylib 5.1-dev * More build.zig fixes for 0.12 * Get module with target and optimization * Add examples to build step when compiling for emscripten * Remove unused function * Add build.* and emcc.zig to the zon paths (#83) As per some info found through https://github.com/ziglang/zig/issues/18282, this is apparently necessary to use this library as a dependency. Co-authored-by: Drum Ogilvie <me@daogilvie.com> * Update binding
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17 changed files with 1161 additions and 327 deletions
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@ -85,13 +85,14 @@ pub extern "c" fn SetShaderValueV(shader: rl.Shader, locIndex: c_int, value: *co
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pub extern "c" fn SetShaderValueMatrix(shader: rl.Shader, locIndex: c_int, mat: rl.Matrix) void;
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pub extern "c" fn SetShaderValueTexture(shader: rl.Shader, locIndex: c_int, texture: rl.Texture2D) void;
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pub extern "c" fn UnloadShader(shader: rl.Shader) void;
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pub extern "c" fn GetMouseRay(mousePosition: rl.Vector2, camera: rl.Camera) rl.Ray;
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pub extern "c" fn GetCameraMatrix(camera: rl.Camera) rl.Matrix;
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pub extern "c" fn GetCameraMatrix2D(camera: rl.Camera2D) rl.Matrix;
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pub extern "c" fn GetScreenToWorldRay(position: rl.Vector2, camera: rl.Camera) rl.Ray;
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pub extern "c" fn GetScreenToWorldRayEx(position: rl.Vector2, camera: rl.Camera, width: c_int, height: c_int) rl.Ray;
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pub extern "c" fn GetWorldToScreen(position: rl.Vector3, camera: rl.Camera) rl.Vector2;
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pub extern "c" fn GetScreenToWorld2D(position: rl.Vector2, camera: rl.Camera2D) rl.Vector2;
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pub extern "c" fn GetWorldToScreenEx(position: rl.Vector3, camera: rl.Camera, width: c_int, height: c_int) rl.Vector2;
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pub extern "c" fn GetWorldToScreen2D(position: rl.Vector2, camera: rl.Camera2D) rl.Vector2;
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pub extern "c" fn GetScreenToWorld2D(position: rl.Vector2, camera: rl.Camera2D) rl.Vector2;
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pub extern "c" fn GetCameraMatrix(camera: rl.Camera) rl.Matrix;
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pub extern "c" fn GetCameraMatrix2D(camera: rl.Camera2D) rl.Matrix;
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pub extern "c" fn SetTargetFPS(fps: c_int) void;
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pub extern "c" fn GetFrameTime() f32;
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pub extern "c" fn GetTime() f64;
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@ -147,7 +148,7 @@ pub extern "c" fn DecompressData(compData: [*c]const u8, compDataSize: c_int, da
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pub extern "c" fn EncodeDataBase64(data: [*c]const u8, dataSize: c_int, outputSize: [*c]c_int) [*c]u8;
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pub extern "c" fn DecodeDataBase64(data: [*c]const u8, outputSize: [*c]c_int) [*c]u8;
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pub extern "c" fn LoadAutomationEventList(fileName: [*c]const u8) rl.AutomationEventList;
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pub extern "c" fn UnloadAutomationEventList(list: [*c]rl.AutomationEventList) void;
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pub extern "c" fn UnloadAutomationEventList(list: rl.AutomationEventList) void;
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pub extern "c" fn ExportAutomationEventList(list: rl.AutomationEventList, fileName: [*c]const u8) bool;
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pub extern "c" fn SetAutomationEventList(list: [*c]rl.AutomationEventList) void;
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pub extern "c" fn SetAutomationEventBaseFrame(frame: c_int) void;
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@ -172,6 +173,7 @@ pub extern "c" fn GetGamepadButtonPressed() rl.GamepadButton;
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pub extern "c" fn GetGamepadAxisCount(gamepad: c_int) c_int;
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pub extern "c" fn GetGamepadAxisMovement(gamepad: c_int, axis: c_int) f32;
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pub extern "c" fn SetGamepadMappings(mappings: [*c]const u8) c_int;
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pub extern "c" fn SetGamepadVibration(gamepad: c_int, leftMotor: f32, rightMotor: f32) void;
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pub extern "c" fn IsMouseButtonPressed(button: rl.MouseButton) bool;
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pub extern "c" fn IsMouseButtonDown(button: rl.MouseButton) bool;
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pub extern "c" fn IsMouseButtonReleased(button: rl.MouseButton) bool;
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@ -202,6 +204,8 @@ pub extern "c" fn GetGesturePinchAngle() f32;
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pub extern "c" fn UpdateCamera(camera: [*c]rl.Camera, mode: rl.CameraMode) void;
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pub extern "c" fn UpdateCameraPro(camera: [*c]rl.Camera, movement: rl.Vector3, rotation: rl.Vector3, zoom: f32) void;
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pub extern "c" fn SetShapesTexture(texture: rl.Texture2D, source: rl.Rectangle) void;
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pub extern "c" fn GetShapesTexture() rl.Texture2D;
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pub extern "c" fn GetShapesTextureRectangle() rl.Rectangle;
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pub extern "c" fn DrawPixel(posX: c_int, posY: c_int, color: rl.Color) void;
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pub extern "c" fn DrawPixelV(position: rl.Vector2, color: rl.Color) void;
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pub extern "c" fn DrawLine(startPosX: c_int, startPosY: c_int, endPosX: c_int, endPosY: c_int, color: rl.Color) void;
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@ -230,7 +234,8 @@ pub extern "c" fn DrawRectangleGradientEx(rec: rl.Rectangle, col1: rl.Color, col
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pub extern "c" fn DrawRectangleLines(posX: c_int, posY: c_int, width: c_int, height: c_int, color: rl.Color) void;
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pub extern "c" fn DrawRectangleLinesEx(rec: rl.Rectangle, lineThick: f32, color: rl.Color) void;
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pub extern "c" fn DrawRectangleRounded(rec: rl.Rectangle, roundness: f32, segments: c_int, color: rl.Color) void;
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pub extern "c" fn DrawRectangleRoundedLines(rec: rl.Rectangle, roundness: f32, segments: c_int, lineThick: f32, color: rl.Color) void;
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pub extern "c" fn DrawRectangleRoundedLines(rec: rl.Rectangle, roundness: f32, segments: c_int, color: rl.Color) void;
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pub extern "c" fn DrawRectangleRoundedLinesEx(rec: rl.Rectangle, roundness: f32, segments: c_int, lineThick: f32, color: rl.Color) void;
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pub extern "c" fn DrawTriangle(v1: rl.Vector2, v2: rl.Vector2, v3: rl.Vector2, color: rl.Color) void;
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pub extern "c" fn DrawTriangleLines(v1: rl.Vector2, v2: rl.Vector2, v3: rl.Vector2, color: rl.Color) void;
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pub extern "c" fn DrawTriangleFan(points: [*c]rl.Vector2, pointCount: c_int, color: rl.Color) void;
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@ -267,6 +272,7 @@ pub extern "c" fn LoadImage(fileName: [*c]const u8) rl.Image;
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pub extern "c" fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: c_int, headerSize: c_int) rl.Image;
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pub extern "c" fn LoadImageSvg(fileNameOrString: [*c]const u8, width: c_int, height: c_int) rl.Image;
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pub extern "c" fn LoadImageAnim(fileName: [*c]const u8, frames: [*c]c_int) rl.Image;
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pub extern "c" fn LoadImageAnimFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, frames: [*c]c_int) rl.Image;
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pub extern "c" fn LoadImageFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) rl.Image;
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pub extern "c" fn LoadImageFromTexture(texture: rl.Texture2D) rl.Image;
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pub extern "c" fn LoadImageFromScreen() rl.Image;
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@ -296,6 +302,7 @@ pub extern "c" fn ImageAlphaClear(image: [*c]rl.Image, color: rl.Color, threshol
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pub extern "c" fn ImageAlphaMask(image: [*c]rl.Image, alphaMask: rl.Image) void;
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pub extern "c" fn ImageAlphaPremultiply(image: [*c]rl.Image) void;
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pub extern "c" fn ImageBlurGaussian(image: [*c]rl.Image, blurSize: c_int) void;
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pub extern "c" fn ImageKernelConvolution(image: [*c]rl.Image, kernel: [*c]f32, kernelSize: c_int) void;
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pub extern "c" fn ImageResize(image: [*c]rl.Image, newWidth: c_int, newHeight: c_int) void;
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pub extern "c" fn ImageResizeNN(image: [*c]rl.Image, newWidth: c_int, newHeight: c_int) void;
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pub extern "c" fn ImageResizeCanvas(image: [*c]rl.Image, newWidth: c_int, newHeight: c_int, offsetX: c_int, offsetY: c_int, fill: rl.Color) void;
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@ -353,6 +360,7 @@ pub extern "c" fn DrawTextureEx(texture: rl.Texture2D, position: rl.Vector2, rot
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pub extern "c" fn DrawTextureRec(texture: rl.Texture2D, source: rl.Rectangle, position: rl.Vector2, tint: rl.Color) void;
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pub extern "c" fn DrawTexturePro(texture: rl.Texture2D, source: rl.Rectangle, dest: rl.Rectangle, origin: rl.Vector2, rotation: f32, tint: rl.Color) void;
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pub extern "c" fn DrawTextureNPatch(texture: rl.Texture2D, nPatchInfo: rl.NPatchInfo, dest: rl.Rectangle, origin: rl.Vector2, rotation: f32, tint: rl.Color) void;
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pub extern "c" fn ColorIsEqual(col1: rl.Color, col2: rl.Color) bool;
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pub extern "c" fn Fade(color: rl.Color, alpha: f32) rl.Color;
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pub extern "c" fn ColorToInt(color: rl.Color) c_int;
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pub extern "c" fn ColorNormalize(color: rl.Color) rl.Vector4;
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@ -405,7 +413,7 @@ pub extern "c" fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool;
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pub extern "c" fn TextLength(text: [*c]const u8) c_uint;
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pub extern "c" fn TextFormat(text: [*c]const u8, ...) [*c]const u8;
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pub extern "c" fn TextSubtext(text: [*c]const u8, position: c_int, length: c_int) [*c]const u8;
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pub extern "c" fn TextReplace(text: [*c]u8, replace: [*c]const u8, by: [*c]const u8) [*c]u8;
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pub extern "c" fn TextReplace(text: [*c]const u8, replace: [*c]const u8, by: [*c]const u8) [*c]u8;
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pub extern "c" fn TextInsert(text: [*c]const u8, insert: [*c]const u8, position: c_int) [*c]u8;
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pub extern "c" fn TextJoin(textList: [*c][*c]const u8, count: c_int, delimiter: [*c]const u8) [*c]const u8;
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pub extern "c" fn TextSplit(text: [*c]const u8, delimiter: u8, count: [*c]c_int) [*c][*c]const u8;
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@ -415,6 +423,7 @@ pub extern "c" fn TextToUpper(text: [*c]const u8) [*c]const u8;
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pub extern "c" fn TextToLower(text: [*c]const u8) [*c]const u8;
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pub extern "c" fn TextToPascal(text: [*c]const u8) [*c]const u8;
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pub extern "c" fn TextToInteger(text: [*c]const u8) c_int;
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pub extern "c" fn TextToFloat(text: [*c]const u8) f32;
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pub extern "c" fn DrawLine3D(startPos: rl.Vector3, endPos: rl.Vector3, color: rl.Color) void;
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pub extern "c" fn DrawPoint3D(position: rl.Vector3, color: rl.Color) void;
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pub extern "c" fn DrawCircle3D(center: rl.Vector3, radius: f32, rotationAxis: rl.Vector3, rotationAngle: f32, color: rl.Color) void;
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@ -454,9 +463,10 @@ pub extern "c" fn UpdateMeshBuffer(mesh: rl.Mesh, index: c_int, data: *const any
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pub extern "c" fn UnloadMesh(mesh: rl.Mesh) void;
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pub extern "c" fn DrawMesh(mesh: rl.Mesh, material: rl.Material, transform: rl.Matrix) void;
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pub extern "c" fn DrawMeshInstanced(mesh: rl.Mesh, material: rl.Material, transforms: [*c]const rl.Matrix, instances: c_int) void;
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pub extern "c" fn ExportMesh(mesh: rl.Mesh, fileName: [*c]const u8) bool;
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pub extern "c" fn GetMeshBoundingBox(mesh: rl.Mesh) rl.BoundingBox;
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pub extern "c" fn GenMeshTangents(mesh: [*c]rl.Mesh) void;
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pub extern "c" fn ExportMesh(mesh: rl.Mesh, fileName: [*c]const u8) bool;
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pub extern "c" fn ExportMeshAsCode(mesh: rl.Mesh, fileName: [*c]const u8) bool;
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pub extern "c" fn GenMeshPoly(sides: c_int, radius: f32) rl.Mesh;
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pub extern "c" fn GenMeshPlane(width: f32, length: f32, resX: c_int, resZ: c_int) rl.Mesh;
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pub extern "c" fn GenMeshCube(width: f32, height: f32, length: f32) rl.Mesh;
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