Move from sentinel-terminated pointers to sentinel-terminated slices globally ([+:0] -> [:0]) (#203)
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4d452b2bcd
commit
bc82c6ebd7
6 changed files with 209 additions and 209 deletions
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@ -850,17 +850,17 @@ pub const Image = extern struct {
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format: PixelFormat,
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/// Load image from file into CPU memory (RAM)
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pub fn init(fileName: [*:0]const u8) RaylibError!Image {
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pub fn init(fileName: [:0]const u8) RaylibError!Image {
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return rl.loadImage(fileName);
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}
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/// Load image from RAW file data
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pub fn initRaw(fileName: [*:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) RaylibError!Image {
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pub fn initRaw(fileName: [:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) RaylibError!Image {
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return rl.loadImageRaw(fileName, width, height, format, headerSize);
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}
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/// Load image sequence from file (frames appended to image.data)
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pub fn initAnim(fileName: [*:0]const u8, frames: *i32) RaylibError!Image {
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pub fn initAnim(fileName: [:0]const u8, frames: *i32) RaylibError!Image {
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return rl.loadImageAnim(fileName, frames);
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}
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@ -880,12 +880,12 @@ pub const Image = extern struct {
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}
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/// Create an image from text (default font)
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pub fn initText(text: [*:0]const u8, fontSize: i32, color: Color) RaylibError!Image {
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pub fn initText(text: [:0]const u8, fontSize: i32, color: Color) RaylibError!Image {
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return rl.imageText(text, fontSize, color);
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}
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/// Create an image from text (custom sprite font)
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pub fn initTextEx(font: Font, text: [*:0]const u8, fontSize: f32, spacing: f32, t: Color) RaylibError!Image {
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pub fn initTextEx(font: Font, text: [:0]const u8, fontSize: f32, spacing: f32, t: Color) RaylibError!Image {
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return rl.imageTextEx(font, text, fontSize, spacing, t);
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}
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@ -930,7 +930,7 @@ pub const Image = extern struct {
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}
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/// Generate image: grayscale image from text data
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pub fn genText(width: i32, height: i32, text: [*:0]const u8) Image {
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pub fn genText(width: i32, height: i32, text: [:0]const u8) Image {
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return rl.genImageText(width, height, text);
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}
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@ -1145,22 +1145,22 @@ pub const Image = extern struct {
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}
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/// Draw text (using default font) within an image (destination)
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pub fn drawText(self: *Image, text: [*:0]const u8, posX: i32, posY: i32, fontSize: i32, color: Color) void {
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pub fn drawText(self: *Image, text: [:0]const u8, posX: i32, posY: i32, fontSize: i32, color: Color) void {
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rl.imageDrawText(self, text, posX, posY, fontSize, color);
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}
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/// Draw text (custom sprite font) within an image (destination)
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pub fn drawTextEx(self: *Image, font: Font, text: [*:0]const u8, position: Vector2, fontSize: f32, spacing: f32, t: Color) void {
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pub fn drawTextEx(self: *Image, font: Font, text: [:0]const u8, position: Vector2, fontSize: f32, spacing: f32, t: Color) void {
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rl.imageDrawTextEx(self, font, text, position, fontSize, spacing, t);
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}
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/// Export image data to file, returns true on success
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pub fn exportToFile(self: Image, fileName: [*:0]const u8) bool {
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pub fn exportToFile(self: Image, fileName: [:0]const u8) bool {
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return rl.exportImage(self, fileName);
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}
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/// Export image as code file defining an array of bytes, returns true on success
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pub fn exportAsCode(self: Image, fileName: [*:0]const u8) bool {
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pub fn exportAsCode(self: Image, fileName: [:0]const u8) bool {
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return rl.exportImageAsCode(self, fileName);
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}
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@ -1186,7 +1186,7 @@ pub const Texture = extern struct {
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mipmaps: c_int,
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format: PixelFormat,
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pub fn init(fileName: [*:0]const u8) RaylibError!Texture {
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pub fn init(fileName: [:0]const u8) RaylibError!Texture {
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return rl.loadTexture(fileName);
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}
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@ -1290,12 +1290,12 @@ pub const Font = extern struct {
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glyphs: [*c]GlyphInfo,
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/// Load font from file into GPU memory (VRAM)
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pub fn init(fileName: [*:0]const u8) RaylibError!Font {
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pub fn init(fileName: [:0]const u8) RaylibError!Font {
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return rl.loadFont(fileName);
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}
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/// Load font from file with extended parameters, use null for fontChars to load the default character set
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pub fn initEx(fileName: [*:0]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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pub fn initEx(fileName: [:0]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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return rl.loadFontEx(fileName, fontSize, fontChars);
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}
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@ -1305,7 +1305,7 @@ pub const Font = extern struct {
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}
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/// Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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pub fn fromMemory(fileType: [*:0]const u8, fileData: ?[]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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pub fn fromMemory(fileType: [:0]const u8, fileData: ?[]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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return rl.loadFontFromMemory(fileType, fileData, fontSize, fontChars);
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}
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@ -1320,7 +1320,7 @@ pub const Font = extern struct {
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}
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/// Export font as code file, returns true on success
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pub fn exportAsCode(self: Font, fileName: [*:0]const u8) bool {
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pub fn exportAsCode(self: Font, fileName: [:0]const u8) bool {
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return rl.exportFontAsCode(self, fileName);
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}
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};
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@ -1456,7 +1456,7 @@ pub const Model = extern struct {
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bindPose: [*c]Transform,
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/// Load model from file (meshes and materials)
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pub fn init(fileName: [*:0]const u8) RaylibError!Model {
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pub fn init(fileName: [:0]const u8) RaylibError!Model {
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return rl.loadModel(fileName);
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}
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@ -1992,7 +1992,7 @@ pub fn setWindowIcons(images: []Image) void {
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}
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/// Load shader from files and bind default locations
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pub fn loadShader(vsFileName: ?[*:0]const u8, fsFileName: ?[*:0]const u8) RaylibError!Shader {
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pub fn loadShader(vsFileName: ?[:0]const u8, fsFileName: ?[:0]const u8) RaylibError!Shader {
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var vsFileNameFinal = @as([*c]const u8, 0);
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var fsFileNameFinal = @as([*c]const u8, 0);
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if (vsFileName) |vsFileNameSure| {
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@ -2007,7 +2007,7 @@ pub fn loadShader(vsFileName: ?[*:0]const u8, fsFileName: ?[*:0]const u8) Raylib
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}
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/// Load shader from code strings and bind default locations
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pub fn loadShaderFromMemory(vsCode: ?[*:0]const u8, fsCode: ?[*:0]const u8) RaylibError!Shader {
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pub fn loadShaderFromMemory(vsCode: ?[:0]const u8, fsCode: ?[:0]const u8) RaylibError!Shader {
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var vsCodeFinal = @as([*c]const u8, 0);
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var fsCodeFinal = @as([*c]const u8, 0);
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if (vsCode) |vsCodeSure| {
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@ -2022,7 +2022,7 @@ pub fn loadShaderFromMemory(vsCode: ?[*:0]const u8, fsCode: ?[*:0]const u8) Rayl
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}
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/// Load file data as byte array (read)
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pub fn loadFileData(fileName: [*:0]const u8) RaylibError![]u8 {
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pub fn loadFileData(fileName: [:0]const u8) RaylibError![]u8 {
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var bytesRead: i32 = 0;
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var res: []u8 = undefined;
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@ -2035,12 +2035,12 @@ pub fn loadFileData(fileName: [*:0]const u8) RaylibError![]u8 {
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}
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/// Save data to file from byte array (write), returns true on success
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pub fn saveFileData(fileName: [*:0]const u8, data: []u8) bool {
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pub fn saveFileData(fileName: [:0]const u8, data: []u8) bool {
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return cdef.SaveFileData(@as([*c]const u8, @ptrCast(fileName)), @as(*anyopaque, @ptrCast(data.ptr)), @as(c_int, @intCast(data.len)));
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}
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/// Export data to code (.h), returns true on success
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pub fn exportDataAsCode(data: []const u8, fileName: [*:0]const u8) bool {
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pub fn exportDataAsCode(data: []const u8, fileName: [:0]const u8) bool {
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return cdef.ExportDataAsCode(@as([*c]const u8, @ptrCast(data)), @as(c_int, @intCast(data.len)), @as([*c]const u8, @ptrCast(fileName)));
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}
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@ -2095,21 +2095,21 @@ pub fn computeSHA1(data: []u8) [5]u32 {
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}
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/// Load image from file into CPU memory (RAM)
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pub fn loadImage(fileName: [*:0]const u8) RaylibError!Image {
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pub fn loadImage(fileName: [:0]const u8) RaylibError!Image {
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const image = cdef.LoadImage(@as([*c]const u8, @ptrCast(fileName)));
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const isValid = cdef.IsImageValid(image);
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return if (isValid) image else RaylibError.LoadImage;
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}
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/// Load image from RAW file data
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pub fn loadImageRaw(fileName: [*:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) RaylibError!Image {
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pub fn loadImageRaw(fileName: [:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) RaylibError!Image {
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const image = cdef.LoadImageRaw(@as([*c]const u8, @ptrCast(fileName)), @as(c_int, width), @as(c_int, height), format, @as(c_int, headerSize));
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const isValid = cdef.IsImageValid(image);
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return if (isValid) image else RaylibError.LoadImage;
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}
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/// Load image sequence from file (frames appended to image.data)
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pub fn loadImageAnim(fileName: [*:0]const u8, frames: *i32) RaylibError!Image {
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pub fn loadImageAnim(fileName: [:0]const u8, frames: *i32) RaylibError!Image {
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const image = cdef.LoadImageAnim(@as([*c]const u8, @ptrCast(fileName)), @as([*c]c_int, @ptrCast(frames)));
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const isValid = cdef.IsImageValid(image);
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return if (isValid) image else RaylibError.LoadImage;
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@ -2129,21 +2129,21 @@ pub fn loadImageFromScreen() RaylibError!Image {
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return if (isValid) image else RaylibError.LoadImage;
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}
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pub fn loadImageAnimFromMemory(fileType: [*:0]const u8, fileData: []const u8, frames: *i32) RaylibError!Image {
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pub fn loadImageAnimFromMemory(fileType: [:0]const u8, fileData: []const u8, frames: *i32) RaylibError!Image {
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const image = cdef.LoadImageAnimFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)), @as([*c]c_int, @ptrCast(frames)));
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const isValid = cdef.IsImageValid(image);
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return if (isValid) image else RaylibError.LoadImage;
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}
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/// Load image from memory buffer, fileType refers to extension: i.e. '.png'
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pub fn loadImageFromMemory(fileType: [*:0]const u8, fileData: []const u8) RaylibError!Image {
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pub fn loadImageFromMemory(fileType: [:0]const u8, fileData: []const u8) RaylibError!Image {
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const image = cdef.LoadImageFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)));
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const isValid = cdef.IsImageValid(image);
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return if (isValid) image else RaylibError.LoadImage;
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}
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/// Create an image from text (default font)
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pub fn imageText(text: [*:0]const u8, fontSize: i32, color: Color) RaylibError!Image {
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pub fn imageText(text: [:0]const u8, fontSize: i32, color: Color) RaylibError!Image {
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// TODO: ImageText requires SUPPORT_MODULE_RTEXT. Error out if not loaded.
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const image = cdef.ImageText(@as([*c]const u8, @ptrCast(text)), @as(c_int, fontSize), color);
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const isValid = cdef.IsImageValid(image);
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@ -2151,7 +2151,7 @@ pub fn imageText(text: [*:0]const u8, fontSize: i32, color: Color) RaylibError!I
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}
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/// Create an image from text (custom sprite font)
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pub fn imageTextEx(font: Font, text: [*:0]const u8, fontSize: f32, spacing: f32, tint: Color) RaylibError!Image {
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pub fn imageTextEx(font: Font, text: [:0]const u8, fontSize: f32, spacing: f32, tint: Color) RaylibError!Image {
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// TODO: ImageTextEx requires SUPPORT_MODULE_RTEXT. Error out if not loaded.
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const image = cdef.ImageTextEx(font, @as([*c]const u8, @ptrCast(text)), fontSize, spacing, tint);
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const isValid = cdef.IsImageValid(image);
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@ -2184,7 +2184,7 @@ pub fn loadImagePalette(image: Image, maxPaletteSize: i32) RaylibError![]Color {
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}
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/// Load texture from file into GPU memory (VRAM)
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pub fn loadTexture(fileName: [*:0]const u8) RaylibError!Texture2D {
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pub fn loadTexture(fileName: [:0]const u8) RaylibError!Texture2D {
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const texture = cdef.LoadTexture(@as([*c]const u8, @ptrCast(fileName)));
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const isValid = cdef.IsTextureValid(texture);
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return if (isValid) texture else RaylibError.LoadTexture;
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@ -2220,14 +2220,14 @@ pub fn getFontDefault() RaylibError!Font {
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}
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/// Load font from file into GPU memory (VRAM)
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pub fn loadFont(fileName: [*:0]const u8) RaylibError!Font {
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pub fn loadFont(fileName: [:0]const u8) RaylibError!Font {
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const font = cdef.LoadFont(@as([*c]const u8, @ptrCast(fileName)));
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const isValid = cdef.IsFontValid(font);
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return if (isValid) font else RaylibError.LoadFont;
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}
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/// Load font from file with extended parameters, use null for fontChars to load the default character set
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pub fn loadFontEx(fileName: [*:0]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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pub fn loadFontEx(fileName: [:0]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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var fontCharsFinal = @as([*c]c_int, 0);
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var fontCharsLen: c_int = @as(c_int, 0);
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if (fontChars) |fontCharsSure| {
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@ -2240,7 +2240,7 @@ pub fn loadFontEx(fileName: [*:0]const u8, fontSize: i32, fontChars: ?[]i32) Ray
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}
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/// Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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pub fn loadFontFromMemory(fileType: [*:0]const u8, fileData: ?[]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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pub fn loadFontFromMemory(fileType: [:0]const u8, fileData: ?[]const u8, fontSize: i32, fontChars: ?[]i32) RaylibError!Font {
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var fileDataFinal = @as([*c]const u8, 0);
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var fileDataLen: i32 = 0;
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if (fileData) |fileDataSure| {
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@ -2273,7 +2273,7 @@ pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: F
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}
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/// Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
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pub fn loadCodepoints(text: [*:0]const u8) RaylibError![]i32 {
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pub fn loadCodepoints(text: [:0]const u8) RaylibError![]i32 {
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if (@sizeOf(c_int) != @sizeOf(i32)) {
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@compileError("Can't cast pointer to c_int array to i32 because they don't have the same size");
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}
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@ -2289,7 +2289,7 @@ pub fn loadCodepoints(text: [*:0]const u8) RaylibError![]i32 {
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}
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/// Text formatting with variables (sprintf() style)
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pub fn textFormat(text: [*:0]const u8, args: anytype) [*:0]const u8 {
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pub fn textFormat(text: [:0]const u8, args: anytype) [:0]const u8 {
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comptime {
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const info = @typeInfo(@TypeOf(args));
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switch (info) {
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@ -2307,7 +2307,7 @@ pub fn textFormat(text: [*:0]const u8, args: anytype) [*:0]const u8 {
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}
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/// Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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pub fn traceLog(logLevel: TraceLogLevel, text: [*:0]const u8, args: anytype) void {
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pub fn traceLog(logLevel: TraceLogLevel, text: [:0]const u8, args: anytype) void {
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comptime {
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const info = @typeInfo(@TypeOf(args));
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switch (info) {
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@ -2325,10 +2325,10 @@ pub fn traceLog(logLevel: TraceLogLevel, text: [*:0]const u8, args: anytype) voi
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}
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/// Split text into multiple strings
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pub fn textSplit(text: [*:0]const u8, delimiter: u8) [][*:0]const u8 {
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pub fn textSplit(text: [:0]const u8, delimiter: u8) [][:0]const u8 {
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var count: i32 = 0;
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var res: [][*:0]const u8 = undefined;
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res.ptr = @as([*][*:0]const u8, @ptrCast(cdef.TextSplit(@as([*c]const u8, @ptrCast(text)), delimiter, @as([*c]c_int, @ptrCast(&count)))));
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var res: [][:0]const u8 = undefined;
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res.ptr = @as([*][:0]const u8, @ptrCast(cdef.TextSplit(@as([*c]const u8, @ptrCast(text)), delimiter, @as([*c]c_int, @ptrCast(&count)))));
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res.len = @as(usize, @intCast(count));
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return res;
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}
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@ -2346,7 +2346,7 @@ pub fn loadMaterialDefault() RaylibError!Material {
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}
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/// Load materials from model file
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pub fn loadMaterials(fileName: [*:0]const u8) RaylibError![]Material {
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pub fn loadMaterials(fileName: [:0]const u8) RaylibError![]Material {
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var materialCount: i32 = 0;
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var res: []Material = undefined;
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@ -2365,7 +2365,7 @@ pub fn loadMaterials(fileName: [*:0]const u8) RaylibError![]Material {
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}
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/// Load model from files (meshes and materials)
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pub fn loadModel(fileName: [*:0]const u8) RaylibError!Model {
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pub fn loadModel(fileName: [:0]const u8) RaylibError!Model {
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const model = cdef.LoadModel(@as([*c]const u8, @ptrCast(fileName)));
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const isValid = cdef.IsModelValid(model);
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return if (isValid) model else RaylibError.LoadModel;
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@ -2379,7 +2379,7 @@ pub fn loadModelFromMesh(mesh: Mesh) RaylibError!Model {
|
|||
}
|
||||
|
||||
/// Load model animations from file
|
||||
pub fn loadModelAnimations(fileName: [*:0]const u8) RaylibError![]ModelAnimation {
|
||||
pub fn loadModelAnimations(fileName: [:0]const u8) RaylibError![]ModelAnimation {
|
||||
var animCount: i32 = 0;
|
||||
var res: []ModelAnimation = undefined;
|
||||
|
||||
|
|
@ -2397,21 +2397,21 @@ pub fn unloadModelAnimations(animations: []ModelAnimation) void {
|
|||
}
|
||||
|
||||
/// Load sound from file
|
||||
pub fn loadSound(fileName: [*:0]const u8) RaylibError!Sound {
|
||||
pub fn loadSound(fileName: [:0]const u8) RaylibError!Sound {
|
||||
const sound = cdef.LoadSound(@as([*c]const u8, @ptrCast(fileName)));
|
||||
const isValid = cdef.IsSoundValid(sound);
|
||||
return if (isValid) sound else RaylibError.LoadSound;
|
||||
}
|
||||
|
||||
/// Load wave data from file
|
||||
pub fn loadWave(fileName: [*:0]const u8) RaylibError!Wave {
|
||||
pub fn loadWave(fileName: [:0]const u8) RaylibError!Wave {
|
||||
const wave = cdef.LoadWave(@as([*c]const u8, @ptrCast(fileName)));
|
||||
const isValid = cdef.IsWaveValid(wave);
|
||||
return if (isValid) wave else RaylibError.LoadWave;
|
||||
}
|
||||
|
||||
/// Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
pub fn loadWaveFromMemory(fileType: [*:0]const u8, fileData: []const u8) RaylibError!Wave {
|
||||
pub fn loadWaveFromMemory(fileType: [:0]const u8, fileData: []const u8) RaylibError!Wave {
|
||||
const wave = cdef.LoadWaveFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)));
|
||||
const isValid = cdef.IsWaveValid(wave);
|
||||
return if (isValid) wave else RaylibError.LoadWave;
|
||||
|
|
@ -2426,14 +2426,14 @@ pub fn loadWaveSamples(wave: Wave) []f32 {
|
|||
}
|
||||
|
||||
/// Load music stream from file
|
||||
pub fn loadMusicStream(fileName: [*:0]const u8) RaylibError!Music {
|
||||
pub fn loadMusicStream(fileName: [:0]const u8) RaylibError!Music {
|
||||
const music = cdef.LoadMusicStream(@as([*c]const u8, @ptrCast(fileName)));
|
||||
const isValid = cdef.IsMusicValid(music);
|
||||
return if (isValid) music else RaylibError.LoadMusic;
|
||||
}
|
||||
|
||||
/// Load music stream from data
|
||||
pub fn loadMusicStreamFromMemory(fileType: [*:0]const u8, data: []const u8) RaylibError!Music {
|
||||
pub fn loadMusicStreamFromMemory(fileType: [:0]const u8, data: []const u8) RaylibError!Music {
|
||||
const music = cdef.LoadMusicStreamFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(data)), @as(c_int, @intCast(data.len)));
|
||||
const isValid = cdef.IsMusicValid(music);
|
||||
return if (isValid) music else RaylibError.LoadMusic;
|
||||
|
|
@ -2513,12 +2513,12 @@ pub fn drawTextCodepoints(font: Font, codepoints: []const c_int, position: Vecto
|
|||
}
|
||||
|
||||
/// Load UTF-8 text encoded from codepoints array
|
||||
pub fn loadUTF8(codepoints: []const c_int) [*:0]u8 {
|
||||
pub fn loadUTF8(codepoints: []const c_int) [:0]u8 {
|
||||
return std.mem.span(cdef.LoadUTF8(@as([*c]const c_int, @ptrCast(codepoints)), @as(c_int, @intCast(codepoints.len))));
|
||||
}
|
||||
|
||||
/// Join text strings with delimiter
|
||||
pub fn textJoin(textList: [][*:0]const u8, delimiter: [*:0]const u8) [*:0]const u8 {
|
||||
pub fn textJoin(textList: [][:0]const u8, delimiter: [:0]const u8) [:0]const u8 {
|
||||
return std.mem.span(cdef.TextJoin(@as([*c][*c]const u8, @ptrCast(textList)), @as(c_int, @intCast(textList.len)), @as([*c]const u8, @ptrCast(delimiter))));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue