Merge raymath and rlgl into main raylib module
This commit is contained in:
parent
171c2e100c
commit
c0d07991d1
15 changed files with 1012 additions and 68 deletions
|
|
@ -22,7 +22,6 @@ pub fn build(b: *std.Build) !void {
|
|||
});
|
||||
|
||||
const raylib = raylib_dep.module("raylib");
|
||||
const raymath = raylib_dep.module("raymath");
|
||||
const raylib_artifact = raylib_dep.artifact("raylib");
|
||||
|
||||
//web exports are completely separate
|
||||
|
|
@ -31,7 +30,6 @@ pub fn build(b: *std.Build) !void {
|
|||
|
||||
exe_lib.linkLibrary(raylib_artifact);
|
||||
exe_lib.root_module.addImport("raylib", raylib);
|
||||
exe_lib.root_module.addImport("raymath", raymath);
|
||||
|
||||
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
|
||||
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
|
||||
|
|
@ -48,7 +46,6 @@ pub fn build(b: *std.Build) !void {
|
|||
|
||||
exe.linkLibrary(raylib_artifact);
|
||||
exe.root_module.addImport("raylib", raylib);
|
||||
exe.root_module.addImport("raymath", raymath);
|
||||
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
const run_step = b.step("run", "Run '$PROJECT_NAME'");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue