Move colors into color struct
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642ca0513f
commit
c564af4f61
11 changed files with 124 additions and 124 deletions
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@ -47,30 +47,30 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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camera.begin();
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// Draw ground
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rl.DrawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.LIGHTGRAY);
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rl.DrawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.BLUE); // Draw a blue wall
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rl.DrawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.LIME); // Draw a green wall
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rl.DrawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.GOLD); // Draw a yellow wall
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rl.DrawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.LIGHTGRAY);
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rl.DrawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.BLUE); // Draw a blue wall
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rl.DrawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.LIME); // Draw a green wall
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rl.DrawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.GOLD); // Draw a yellow wall
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// Draw some cubes around
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for (heights) |height, i| {
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rl.DrawCube(positions[i], 2.0, height, 2.0, colors[i]);
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rl.DrawCubeWires(positions[i], 2.0, height, 2.0, rl.MAROON);
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rl.DrawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.MAROON);
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}
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camera.end();
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rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 220, 70, rl.BLUE);
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rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.Color.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 220, 70, rl.Color.BLUE);
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rl.DrawText("First person camera default controls:", 20, 20, 10, rl.BLACK);
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rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.DARKGRAY);
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rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.DARKGRAY);
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rl.DrawText("First person camera default controls:", 20, 20, 10, rl.Color.BLACK);
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rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.DARKGRAY);
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rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.Color.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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