Move colors into color struct
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642ca0513f
commit
c564af4f61
11 changed files with 124 additions and 124 deletions
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@ -62,26 +62,26 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.DrawTexture(scarfy, 15, 40, rl.WHITE);
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rl.DrawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.LIME);
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rl.DrawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.RED);
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rl.DrawTexture(scarfy, 15, 40, rl.Color.WHITE);
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rl.DrawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.LIME);
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rl.DrawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.RED);
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rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DARKGRAY);
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rl.DrawText(rl.TextFormat("%02i FPS", framesSpeed), 575, 210, 10, rl.DARKGRAY);
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rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DARKGRAY);
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rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.Color.DARKGRAY);
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rl.DrawText(rl.TextFormat("%02i FPS", framesSpeed), 575, 210, 10, rl.Color.DARKGRAY);
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rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.DARKGRAY);
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for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
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if (i < framesSpeed) {
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rl.DrawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.RED);
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rl.DrawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.RED);
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}
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rl.DrawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.MAROON);
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rl.DrawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.MAROON);
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}
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rl.DrawTextureRec(scarfy, frameRec, position, rl.WHITE); // Draw part of the texture
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rl.DrawTextureRec(scarfy, frameRec, position, rl.Color.WHITE); // Draw part of the texture
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rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.GRAY);
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rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.Color.GRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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