Readd core examples
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examples/core/input_multitouch.zig
Executable file
83
examples/core/input_multitouch.zig
Executable file
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//
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// input_multitouch
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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const rl = @import("raylib");
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pub fn main() anyerror!void
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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var ballPosition = rl.Vector2 { .x = -100.0, .y = -100.0 };
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var ballColor = rl.BEIGE;
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var touchCounter: f32 = 0;
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var touchPosition = rl.Vector2 { .x = 0.0, .y = 0.0 };
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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ballPosition = rl.GetMousePosition();
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ballColor = rl.BEIGE;
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_LEFT_BUTTON)) { ballColor = rl.MAROON; }
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_MIDDLE_BUTTON)) { ballColor = rl.LIME; }
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_RIGHT_BUTTON)) { ballColor = rl.DARKBLUE; }
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_LEFT_BUTTON)) { touchCounter = 10; }
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_MIDDLE_BUTTON)) { touchCounter = 10; }
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_RIGHT_BUTTON)) { touchCounter = 10; }
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if (touchCounter > 0) { touchCounter -= 1; }
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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const nums = [_]i32{0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
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for (nums) |i|
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{
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touchPosition = rl.GetTouchPosition(i); // Get the touch point
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if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
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{
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// Draw circle and touch index number
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rl.DrawCircle(@floatToInt(c_int, touchPosition.x), @floatToInt(c_int, touchPosition.y), 34, rl.ORANGE);
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//DrawCircleV(touchPosition, 34, ORANGE);
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rl.DrawText(rl.FormatText("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.BLACK);
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}
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}
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// Draw the normal mouse location
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rl.DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
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rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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