examples: Use decl literals (#221)
This commit is contained in:
parent
03ec79ef85
commit
d4fc514d54
37 changed files with 323 additions and 323 deletions
|
|
@ -11,9 +11,9 @@ pub fn main() anyerror!void {
|
|||
|
||||
// Define the camera to look into our 3d world
|
||||
var camera = rl.Camera{
|
||||
.position = rl.Vector3.init(10, 10, 10),
|
||||
.target = rl.Vector3.init(0, 0, 0),
|
||||
.up = rl.Vector3.init(0, 1, 0),
|
||||
.position = .init(10, 10, 10),
|
||||
.target = .init(0, 0, 0),
|
||||
.up = .init(0, 1, 0),
|
||||
.fovy = 45,
|
||||
.projection = .perspective,
|
||||
};
|
||||
|
|
@ -44,8 +44,8 @@ pub fn main() anyerror!void {
|
|||
|
||||
// Check collision between ray and box
|
||||
collision = rl.getRayCollisionBox(ray, rl.BoundingBox{
|
||||
.max = rl.Vector3.init(cubePosition.x - cubeSize.x / 2, cubePosition.y - cubeSize.y / 2, cubePosition.z - cubeSize.z / 2),
|
||||
.min = rl.Vector3.init(cubePosition.x + cubeSize.x / 2, cubePosition.y + cubeSize.y / 2, cubePosition.z + cubeSize.z / 2),
|
||||
.max = .init(cubePosition.x - cubeSize.x / 2, cubePosition.y - cubeSize.y / 2, cubePosition.z - cubeSize.z / 2),
|
||||
.min = .init(cubePosition.x + cubeSize.x / 2, cubePosition.y + cubeSize.y / 2, cubePosition.z + cubeSize.z / 2),
|
||||
});
|
||||
} else collision.hit = false;
|
||||
}
|
||||
|
|
@ -56,33 +56,33 @@ pub fn main() anyerror!void {
|
|||
|
||||
rl.beginDrawing();
|
||||
defer rl.endDrawing();
|
||||
rl.clearBackground(rl.Color.ray_white);
|
||||
rl.clearBackground(.ray_white);
|
||||
|
||||
{
|
||||
camera.begin();
|
||||
defer camera.end();
|
||||
|
||||
if (collision.hit) {
|
||||
rl.drawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, rl.Color.red);
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, rl.Color.maroon);
|
||||
rl.drawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, .red);
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, .maroon);
|
||||
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, rl.Color.green);
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, .green);
|
||||
} else {
|
||||
rl.drawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, rl.Color.gray);
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, rl.Color.dark_gray);
|
||||
rl.drawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, .gray);
|
||||
rl.drawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, .dark_gray);
|
||||
}
|
||||
|
||||
rl.drawRay(ray, rl.Color.maroon);
|
||||
rl.drawRay(ray, .maroon);
|
||||
rl.drawGrid(10, 1);
|
||||
}
|
||||
|
||||
rl.drawText("Try clicking on the box with your mouse!", 240, 10, 20, rl.Color.dark_gray);
|
||||
rl.drawText("Try clicking on the box with your mouse!", 240, 10, 20, .dark_gray);
|
||||
|
||||
if (collision.hit) {
|
||||
rl.drawText("BOX SELECTED", @divTrunc((screenWidth - rl.measureText("BOX SELECTED", 30)), 2), screenHeight * 0.1, 30, rl.Color.green);
|
||||
rl.drawText("BOX SELECTED", @divTrunc((screenWidth - rl.measureText("BOX SELECTED", 30)), 2), screenHeight * 0.1, 30, .green);
|
||||
}
|
||||
|
||||
rl.drawText("Right click mouse to toggle camera controls", 10, 430, 10, rl.Color.gray);
|
||||
rl.drawText("Right click mouse to toggle camera controls", 10, 430, 10, .gray);
|
||||
|
||||
rl.drawFPS(10, 10);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue