examples: Use decl literals (#221)
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03ec79ef85
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37 changed files with 323 additions and 323 deletions
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@ -85,18 +85,18 @@ pub fn main() anyerror!void {
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(rl.Color.ray_white);
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rl.clearBackground(.ray_white);
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switch (current_screen) {
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.logo => {
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// TODO: Draw `logo` state here!
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rl.drawText("LOGO SCREEN", 20, 20, 40, rl.Color.light_gray);
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rl.drawText("LOGO SCREEN", 20, 20, 40, .light_gray);
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rl.drawText(
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"WAIT for 2 SECONDS...",
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290,
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220,
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20,
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rl.Color.gray,
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.gray,
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);
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},
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.title => {
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@ -106,21 +106,21 @@ pub fn main() anyerror!void {
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0,
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screen_width,
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screen_height,
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rl.Color.green,
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.green,
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);
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rl.drawText(
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"TITLE SCREEN",
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20,
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20,
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40,
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rl.Color.dark_green,
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.dark_green,
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);
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rl.drawText(
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"PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN",
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120,
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220,
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20,
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rl.Color.dark_green,
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.dark_green,
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);
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},
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.gameplay => {
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@ -130,15 +130,15 @@ pub fn main() anyerror!void {
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0,
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screen_width,
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screen_height,
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rl.Color.purple,
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.purple,
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);
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rl.drawText("GAMEPLAY SCREEN", 20, 20, 40, rl.Color.maroon);
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rl.drawText("GAMEPLAY SCREEN", 20, 20, 40, .maroon);
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rl.drawText(
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"PRESS ENTER or TAP to JUMP to ENDING SCREEN",
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130,
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220,
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20,
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rl.Color.maroon,
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.maroon,
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);
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},
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.ending => {
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@ -148,21 +148,21 @@ pub fn main() anyerror!void {
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0,
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screen_width,
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screen_height,
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rl.Color.blue,
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.blue,
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);
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rl.drawText(
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"ENDING SCREEN",
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20,
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20,
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40,
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rl.Color.dark_blue,
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.dark_blue,
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);
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rl.drawText(
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"PRESS ENTER or TAP to RETURN to TITLE SCREEN",
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120,
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220,
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20,
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rl.Color.dark_blue,
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.dark_blue,
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);
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},
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}
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