examples: Use decl literals (#221)
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37 changed files with 323 additions and 323 deletions
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@ -59,49 +59,49 @@ pub fn main() anyerror!void {
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// NOTE: Texture is scaled twice its size
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rl.drawTextureEx(
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background,
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rl.Vector2.init(scrolling_back, 20.0),
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.init(scrolling_back, 20.0),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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rl.drawTextureEx(
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background,
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rl.Vector2.init(@as(f32, @floatFromInt(background.width * 2)) + scrolling_back, 20),
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.init(@as(f32, @floatFromInt(background.width * 2)) + scrolling_back, 20),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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// Draw midground image twice
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rl.drawTextureEx(
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midground,
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rl.Vector2.init(scrolling_mid, 20.0),
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.init(scrolling_mid, 20.0),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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rl.drawTextureEx(
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midground,
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rl.Vector2.init(@as(f32, @floatFromInt(midground.width * 2)) + scrolling_mid, 20),
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.init(@as(f32, @floatFromInt(midground.width * 2)) + scrolling_mid, 20),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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// Draw foreground image twice
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rl.drawTextureEx(
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foreground,
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rl.Vector2.init(scrolling_fore, 70.0),
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.init(scrolling_fore, 70.0),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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rl.drawTextureEx(
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foreground,
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rl.Vector2.init(@as(f32, @floatFromInt(foreground.width * 2)) + scrolling_fore, 70),
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.init(@as(f32, @floatFromInt(foreground.width * 2)) + scrolling_fore, 70),
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0.0,
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2.0,
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rl.Color.white,
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.white,
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);
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rl.drawText(
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@ -109,14 +109,14 @@ pub fn main() anyerror!void {
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10,
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10,
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20,
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rl.Color.red,
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.red,
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);
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rl.drawText(
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"(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)",
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screen_width - 330,
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screen_height - 20,
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10,
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rl.Color.ray_white,
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.ray_white,
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);
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}
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}
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