Automatically generate functions that return their slice length, where possible
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4 changed files with 216 additions and 296 deletions
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@ -714,6 +714,11 @@ pub fn rlGetShaderIdDefault() u32 {
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return @as(u32, cdef.rlGetShaderIdDefault());
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}
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/// Get default shader locations
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pub fn rlGetShaderLocsDefault() [*c]c_int {
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return cdef.rlGetShaderLocsDefault();
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}
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/// Load a render batch system
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pub fn rlLoadRenderBatch(numBuffers: i32, bufferElements: i32) rlRenderBatch {
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return cdef.rlLoadRenderBatch(@as(c_int, numBuffers), @as(c_int, bufferElements));
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