Automatically generate functions that return their slice length, where possible

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Nikolas 2025-03-30 19:29:51 +02:00
parent c30197911a
commit d6c77762cb
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4 changed files with 216 additions and 296 deletions

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@ -714,6 +714,11 @@ pub fn rlGetShaderIdDefault() u32 {
return @as(u32, cdef.rlGetShaderIdDefault());
}
/// Get default shader locations
pub fn rlGetShaderLocsDefault() [*c]c_int {
return cdef.rlGetShaderLocsDefault();
}
/// Load a render batch system
pub fn rlLoadRenderBatch(numBuffers: i32, bufferElements: i32) rlRenderBatch {
return cdef.rlLoadRenderBatch(@as(c_int, numBuffers), @as(c_int, bufferElements));