add examples shaders_basic_pbr and shaders_hybrid_render
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10
build.zig
10
build.zig
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@ -184,6 +184,16 @@ pub fn build(b: *std.Build) !void {
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.path = "examples/shaders/raymarching.zig",
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.desc = "Uses a raymarching in a shader to render shapes",
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},
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.{
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.name = "shaders_basic_pbr",
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.path = "examples/shaders/shaders_basic_pbr.zig",
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.desc = "Demonstrates physically based rendering",
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},
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.{
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.name = "shaders_hybrid_render",
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.path = "examples/shaders/shaders_hybrid_render.zig",
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.desc = "Demonstrates hybrid rendering",
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},
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.{
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.name = "texture_outline",
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.path = "examples/shaders/texture_outline.zig",
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