add examples shaders_basic_pbr and shaders_hybrid_render

This commit is contained in:
Mike Will 2025-07-05 02:13:35 -04:00 committed by Nikolas
parent 125ead95a3
commit dfea9ed840
16 changed files with 1089 additions and 0 deletions

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@ -184,6 +184,16 @@ pub fn build(b: *std.Build) !void {
.path = "examples/shaders/raymarching.zig",
.desc = "Uses a raymarching in a shader to render shapes",
},
.{
.name = "shaders_basic_pbr",
.path = "examples/shaders/shaders_basic_pbr.zig",
.desc = "Demonstrates physically based rendering",
},
.{
.name = "shaders_hybrid_render",
.path = "examples/shaders/shaders_hybrid_render.zig",
.desc = "Demonstrates hybrid rendering",
},
.{
.name = "texture_outline",
.path = "examples/shaders/texture_outline.zig",