add examples shaders_basic_pbr and shaders_hybrid_render

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Mike Will 2025-07-05 02:13:35 -04:00 committed by Nikolas
parent 125ead95a3
commit dfea9ed840
16 changed files with 1089 additions and 0 deletions

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#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
//out vec4 finalColor;
// NOTE: Add your custom variables here
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = gl_FragCoord.z;
}