Make secretViewActive in guiTextInputBox optional (#205)
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2 changed files with 2 additions and 1 deletions
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@ -300,6 +300,7 @@ def parse_header(header_name: str, output_file: str, ext_file: str, prefix: str,
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("rlLoadShaderBuffer", "data"),
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("rlLoadShaderCode", "vsCode"),
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("rlLoadShaderCode", "fsCode"),
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("GuiTextInputBox", "secretViewActive")
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]
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zig_type = ziggify_type(arg_name, arg_type, func_name)
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@ -710,7 +710,7 @@ pub fn guiMessageBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const
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}
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/// Text Input Box control, ask for text, supports secret
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pub fn guiTextInputBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8, text: [:0]u8, textMaxSize: i32, secretViewActive: *bool) i32 {
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pub fn guiTextInputBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8, text: [:0]u8, textMaxSize: i32, secretViewActive: ?*bool) i32 {
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return @as(i32, cdef.GuiTextInputBox(bounds, @as([*c]const u8, @ptrCast(title)), @as([*c]const u8, @ptrCast(message)), @as([*c]const u8, @ptrCast(buttons)), @as([*c]u8, @ptrCast(text)), @as(c_int, textMaxSize), @as([*c]bool, @ptrCast(secretViewActive))));
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}
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