Map C pointers to Zig and functions names use Zig naming conventions

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Not-Nik 2023-07-10 22:22:37 +02:00
parent c564af4f61
commit e29e012981
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18 changed files with 3510 additions and 879 deletions

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@ -8,13 +8,13 @@ pub fn main() anyerror!void {
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
@ -22,18 +22,18 @@ pub fn main() anyerror!void {
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.beginDrawing();
rl.ClearBackground(rl.Color.WHITE);
rl.clearBackground(rl.Color.WHITE);
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.LIGHTGRAY);
rl.drawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.LIGHTGRAY);
rl.EndDrawing();
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}