Map C pointers to Zig and functions names use Zig naming conventions
This commit is contained in:
parent
c564af4f61
commit
e29e012981
18 changed files with 3510 additions and 879 deletions
|
|
@ -8,13 +8,13 @@ pub fn main() anyerror!void {
|
|||
const screenWidth = 800;
|
||||
const screenHeight = 450;
|
||||
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
|
||||
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
|
||||
|
||||
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
|
||||
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
|
|
@ -22,18 +22,18 @@ pub fn main() anyerror!void {
|
|||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
rl.BeginDrawing();
|
||||
rl.beginDrawing();
|
||||
|
||||
rl.ClearBackground(rl.Color.WHITE);
|
||||
rl.clearBackground(rl.Color.WHITE);
|
||||
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.LIGHTGRAY);
|
||||
rl.drawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.LIGHTGRAY);
|
||||
|
||||
rl.EndDrawing();
|
||||
rl.endDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
rl.CloseWindow(); // Close window and OpenGL context
|
||||
rl.closeWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue