Map C pointers to Zig and functions names use Zig naming conventions

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Not-Nik 2023-07-10 22:22:37 +02:00
parent c564af4f61
commit e29e012981
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18 changed files with 3510 additions and 879 deletions

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@ -8,48 +8,48 @@ pub fn main() anyerror!void {
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
var ballPosition = rl.Vector2.init(screenWidth / 2, screenHeight / 2);
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
if (rl.isKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
ballPosition.x += 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
if (rl.isKeyDown(rl.KeyboardKey.KEY_LEFT)) {
ballPosition.x -= 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_UP)) {
if (rl.isKeyDown(rl.KeyboardKey.KEY_UP)) {
ballPosition.y -= 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_DOWN)) {
if (rl.isKeyDown(rl.KeyboardKey.KEY_DOWN)) {
ballPosition.y += 2.0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.beginDrawing();
rl.ClearBackground(rl.Color.RAYWHITE);
rl.clearBackground(rl.Color.RAYWHITE);
rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.Color.DARKGRAY);
rl.drawText("move the ball with arrow keys", 10, 10, 20, rl.Color.DARKGRAY);
rl.DrawCircleV(ballPosition, 50, rl.Color.MAROON);
rl.drawCircleV(ballPosition, 50, rl.Color.MAROON);
rl.EndDrawing();
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}