Map C pointers to Zig and functions names use Zig naming conventions

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Not-Nik 2023-07-10 22:22:37 +02:00
parent c564af4f61
commit e29e012981
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18 changed files with 3510 additions and 879 deletions

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@ -8,48 +8,48 @@ pub fn main() anyerror!void {
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
var ballPosition = rl.Vector2.init(-100, -100);
var ballColor = rl.Color.DARKBLUE;
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
ballPosition = rl.GetMousePosition();
ballPosition.x = @intToFloat(f32, rl.GetMouseX());
ballPosition.y = @intToFloat(f32, rl.GetMouseY());
ballPosition = rl.getMousePosition();
ballPosition.x = @intToFloat(f32, rl.getMouseX());
ballPosition.y = @intToFloat(f32, rl.getMouseY());
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
ballColor = rl.Color.MAROON;
} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
} else if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
ballColor = rl.Color.LIME;
} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
} else if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
ballColor = rl.Color.DARKBLUE;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.beginDrawing();
rl.ClearBackground(rl.Color.RAYWHITE);
rl.clearBackground(rl.Color.RAYWHITE);
rl.DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
rl.drawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
//DrawCircleV(ballPosition, 40, ballColor);
rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
rl.EndDrawing();
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}