Map C pointers to Zig and functions names use Zig naming conventions

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Not-Nik 2023-07-10 22:22:37 +02:00
parent c564af4f61
commit e29e012981
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18 changed files with 3510 additions and 879 deletions

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@ -8,38 +8,38 @@ pub fn main() anyerror!void {
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
var boxPositionY: f32 = screenHeight / 2 - 40;
var scrollSpeed: f32 = 4; // Scrolling speed in pixels
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (rl.GetMouseWheelMove() * scrollSpeed);
boxPositionY -= (rl.getMouseWheelMove() * scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.beginDrawing();
rl.ClearBackground(rl.Color.WHITE);
rl.clearBackground(rl.Color.WHITE);
rl.DrawRectangle(screenWidth / 2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.Color.MAROON);
rl.drawRectangle(screenWidth / 2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.Color.MAROON);
rl.DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.Color.GRAY);
rl.DrawText(rl.TextFormat("Box position Y: %03i", @floatToInt(c_int, boxPositionY)), 10, 40, 20, rl.Color.LIGHTGRAY);
rl.drawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.Color.GRAY);
//rl.drawText(rl.textFormat("Box position Y: %03i", .{@floatToInt(c_int, boxPositionY)}), 10, 40, 20, rl.Color.LIGHTGRAY);
rl.EndDrawing();
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}