Map C pointers to Zig and functions names use Zig naming conventions
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c564af4f61
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18 changed files with 3510 additions and 879 deletions
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@ -8,7 +8,7 @@ pub fn main() anyerror!void {
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const screenWidth = 800;
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const screenHeight = 450;
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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var ballPosition = rl.Vector2.init(-100, -100);
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var ballColor = rl.Color.BEIGE;
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@ -16,34 +16,34 @@ pub fn main() anyerror!void {
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var touchCounter: f32 = 0;
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var touchPosition = rl.Vector2.init(0, 0);
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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ballPosition = rl.GetMousePosition();
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ballPosition = rl.getMousePosition();
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ballColor = rl.Color.BEIGE;
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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if (rl.isMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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ballColor = rl.Color.MAROON;
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}
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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if (rl.isMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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ballColor = rl.Color.LIME;
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}
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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if (rl.isMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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ballColor = rl.Color.DARKBLUE;
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}
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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touchCounter = 10;
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}
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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touchCounter = 10;
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}
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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if (rl.isMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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touchCounter = 10;
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}
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@ -54,35 +54,35 @@ pub fn main() anyerror!void {
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.beginDrawing();
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.clearBackground(rl.Color.RAYWHITE);
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const nums = [_]i32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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for (nums) |i| {
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touchPosition = rl.GetTouchPosition(i); // Get the touch point
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touchPosition = rl.getTouchPosition(i); // Get the touch point
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// Make sure point is not (-1,-1) as this means there is no touch for it
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if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) {
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// Draw circle and touch index number
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rl.DrawCircleV(touchPosition, 34, rl.Color.ORANGE);
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rl.DrawText(rl.TextFormat("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.Color.BLACK);
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rl.drawCircleV(touchPosition, 34, rl.Color.ORANGE);
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//rl.drawText(rl.textFormat("%d", .{i}), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.Color.BLACK);
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}
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}
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// Draw the normal mouse location
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rl.DrawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor);
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rl.drawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
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rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.Color.DARKGRAY);
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rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
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rl.drawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.Color.DARKGRAY);
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rl.EndDrawing();
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rl.endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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rl.closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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