make .zero and .one able to be comptime-known (#302)

This commit is contained in:
GuineaPigUuhh 2026-04-03 07:31:53 -03:00 committed by Nikolas
parent 67d4311b42
commit e7fe21a041
2 changed files with 12 additions and 12 deletions

View file

@ -60,12 +60,12 @@ pub const Vector2 = extern struct {
/// Vector with components value 0.0
pub fn zero() Vector2 {
return math.vector2Zero();
return Vector2{ .x = 0.0, .y = 0.0 };
}
/// Vector with components value 1.0
pub fn one() Vector2 {
return math.vector2One();
return Vector2{ .x = 1.0, .y = 1.0 };
}
/// Add two vectors (v1 + v2)
@ -228,12 +228,12 @@ pub const Vector3 = extern struct {
// Vector with components value 0.0
pub fn zero() Vector3 {
return math.vector3Zero();
return Vector3{ .x = 0.0, .y = 0.0, .z = 0.0};
}
/// Vector with components value 1.0
pub fn one() Vector3 {
return math.vector3One();
return Vector3{ .x = 1.0, .y = 1.0, .z = 1.0};
}
/// Add two vectors
@ -446,12 +446,12 @@ pub const Vector4 = extern struct {
/// Vector with components value 0.0
pub fn zero() Vector4 {
return math.vector4Zero();
return Vector4{.x = 0.0, .y = 0.0, .z = 0.0, .w = 0.0};
}
/// Vector with components value 1.0
pub fn one() Vector4 {
return math.vector4One();
return Vector4{.x = 1.0, .y = 1.0, .z = 1.0, .w = 1.0};
}
/// Add two vectors

View file

@ -60,12 +60,12 @@ pub const Vector2 = extern struct {
/// Vector with components value 0.0
pub fn zero() Vector2 {
return math.vector2Zero();
return Vector2{ .x = 0.0, .y = 0.0 };
}
/// Vector with components value 1.0
pub fn one() Vector2 {
return math.vector2One();
return Vector2{ .x = 1.0, .y = 1.0 };
}
/// Add two vectors (v1 + v2)
@ -228,12 +228,12 @@ pub const Vector3 = extern struct {
// Vector with components value 0.0
pub fn zero() Vector3 {
return math.vector3Zero();
return Vector3{ .x = 0.0, .y = 0.0, .z = 0.0};
}
/// Vector with components value 1.0
pub fn one() Vector3 {
return math.vector3One();
return Vector3{ .x = 1.0, .y = 1.0, .z = 1.0};
}
/// Add two vectors
@ -446,12 +446,12 @@ pub const Vector4 = extern struct {
/// Vector with components value 0.0
pub fn zero() Vector4 {
return math.vector4Zero();
return Vector4{.x = 0.0, .y = 0.0, .z = 0.0, .w = 0.0};
}
/// Vector with components value 1.0
pub fn one() Vector4 {
return math.vector4One();
return Vector4{.x = 1.0, .y = 1.0, .z = 1.0, .w = 1.0};
}
/// Add two vectors