Bump to Zig 0.11/raylib 4.6-dev

This commit is contained in:
Not-Nik 2023-07-21 17:04:56 +02:00
parent 9c5197bad4
commit edbd73e6be
Failed to generate hash of commit
19 changed files with 478 additions and 402 deletions

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@ -20,15 +20,15 @@ pub fn main() anyerror!void {
var spacing: i32 = 0;
for (buildings) |_, i| {
buildings[i].width = @intToFloat(f32, rl.getRandomValue(50, 200));
buildings[i].height = @intToFloat(f32, rl.getRandomValue(100, 800));
for (0..buildings.len) |i| {
buildings[i].width = @as(f32, @floatFromInt(rl.getRandomValue(50, 200)));
buildings[i].height = @as(f32, @floatFromInt(rl.getRandomValue(100, 800)));
buildings[i].y = screenHeight - 130 - buildings[i].height;
buildings[i].x = @intToFloat(f32, -6000 + spacing);
buildings[i].x = @as(f32, @floatFromInt(-6000 + spacing));
spacing += @floatToInt(i32, buildings[i].width);
spacing += @as(i32, @intFromFloat(buildings[i].width));
buildColors[i] = rl.Color.init(@intCast(u8, rl.getRandomValue(200, 240)), @intCast(u8, rl.getRandomValue(200, 240)), @intCast(u8, rl.getRandomValue(200, 250)), 255);
buildColors[i] = rl.Color.init(@as(u8, @intCast(rl.getRandomValue(200, 240))), @as(u8, @intCast(rl.getRandomValue(200, 240))), @as(u8, @intCast(rl.getRandomValue(200, 250))), 255);
}
var camera = rl.Camera2D{
@ -91,14 +91,14 @@ pub fn main() anyerror!void {
rl.drawRectangle(-6000, 320, 13000, 8000, rl.Color.dark_gray);
for (buildings) |building, i| {
for (buildings, 0..) |building, i| {
rl.drawRectangleRec(building, buildColors[i]);
}
rl.drawRectangleRec(player, rl.Color.red);
rl.drawLine(@floatToInt(i32, camera.target.x), -screenHeight * 10, @floatToInt(i32, camera.target.x), screenHeight * 10, rl.Color.green);
rl.drawLine(-screenWidth * 10, @floatToInt(i32, camera.target.y), screenWidth * 10, @floatToInt(i32, camera.target.y), rl.Color.green);
rl.drawLine(@as(i32, @intFromFloat(camera.target.x)), -screenHeight * 10, @as(i32, @intFromFloat(camera.target.x)), screenHeight * 10, rl.Color.green);
rl.drawLine(-screenWidth * 10, @as(i32, @intFromFloat(camera.target.y)), screenWidth * 10, @as(i32, @intFromFloat(camera.target.y)), rl.Color.green);
}
rl.drawText("SCREEN AREA", 640, 10, 20, rl.Color.red);