Bump to Zig 0.11/raylib 4.6-dev

This commit is contained in:
Not-Nik 2023-07-21 17:04:56 +02:00
parent 9c5197bad4
commit edbd73e6be
Failed to generate hash of commit
19 changed files with 478 additions and 402 deletions

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@ -21,7 +21,7 @@ pub fn main() anyerror!void {
defer rl.unloadTexture(scarfy); // Texture unloading
const position = rl.Vector2.init(350.0, 280.0);
var frameRec = rl.Rectangle.init(0, 0, @intToFloat(f32, @divFloor(scarfy.width, 6)), @intToFloat(f32, scarfy.height));
var frameRec = rl.Rectangle.init(0, 0, @as(f32, @floatFromInt(@divFloor(scarfy.width, 6))), @as(f32, @floatFromInt(scarfy.height)));
var currentFrame: u8 = 0;
var framesCounter: u8 = 0;
@ -42,7 +42,7 @@ pub fn main() anyerror!void {
if (currentFrame > 5) currentFrame = 0;
frameRec.x = @intToFloat(f32, currentFrame) * @intToFloat(f32, @divFloor(scarfy.width, 6));
frameRec.x = @as(f32, @floatFromInt(currentFrame)) * @as(f32, @floatFromInt(@divFloor(scarfy.width, 6)));
}
// Control frames speed
@ -69,17 +69,17 @@ pub fn main() anyerror!void {
rl.drawTexture(scarfy, 15, 40, rl.Color.white);
rl.drawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.lime);
rl.drawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.red);
rl.drawRectangleLines(15 + @as(i32, @intFromFloat(frameRec.x)), 40 + @as(i32, @intFromFloat(frameRec.y)), @as(i32, @intFromFloat(frameRec.width)), @as(i32, @intFromFloat(frameRec.height)), rl.Color.red);
rl.drawText("FRAME SPEED: ", 165, 210, 10, rl.Color.dark_gray);
rl.drawText(rl.textFormat("%02i FPS", .{framesSpeed}), 575, 210, 10, rl.Color.dark_gray);
rl.drawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.dark_gray);
for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
for ([_]u32{0} ** MAX_FRAME_SPEED, 0..) |_, i| {
if (i < framesSpeed) {
rl.drawRectangle(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.red);
rl.drawRectangle(250 + 21 * @as(i32, @intCast(i)), 205, 20, 20, rl.Color.red);
}
rl.drawRectangleLines(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.maroon);
rl.drawRectangleLines(250 + 21 * @as(i32, @intCast(i)), 205, 20, 20, rl.Color.maroon);
}
scarfy.drawRec(frameRec, position, rl.Color.white); // Draw part of the texture