Adding support for raygui (#95)
* updated build.zig and generate_functions.py to add raygui * added raygui.h and manually coded some structs & enums in raygui prelude WIP * ported all the structs, enums and globals to zig till raygui implementation * imported types from raylib in raygui * re-encoded raygui-prelude.zig. I don't know for some reason it was showing up as UTF-16 unicode text file. re-encoded it to UTF-8 * fixed imports in prelude to work properly with generated files * updated generate_functions.py file to generate for raygui [text type error not fixed] * simple temporary patch for mentioned text type issue * removed unused imports from raylib in raygui * added generated files * Manually define raygui functions for slice arguments * Manually define raygui functions with pointer return values --------- Co-authored-by: Not-Nik <nik.wipper@gmx.de>
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lib/preludes/raygui-ext-prelude.zig
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lib/preludes/raygui-ext-prelude.zig
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const rl = @import("raylib-zig");
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